This Infection-based gametype totally differs from its Infection and Alpha Zombie counterparts. The same rules from Infection are still in place. However, there have been major tweaks in the Zombie's and Human's abilities.
Zombies now run faster, and have active camouflage, and when they walk or run, flames engulf their bodies, making them easier targets for the Humans. Golf Clubs now replace their original Energy Swords, allowing a bold zombie to rack up tons of multikills. Their sprint ability also remains intact.
Zombie Ghosts is a very fast-paced gametype. Humans must stay on their feet and remain with a strong group of other Humans, it they wish to survive. Being a Zombie has more of an advantage in this gametype, more so than in Infection or Alpha Zombies. Because of this, many Human players may want to get infected, so that they can rack up more kills. Zombie tactics are simple: charge the Humans full-force, with another group of Zombies. Players using this tactic will infect many other players with ease.