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Covenant vessels like the Ardent Prayer are a prelude to the devastation the full fleet can visit upon a planet.
Zealot is a multiplayer map in Halo: Reach. It is set on the Covenant ship Ardent Prayer, a Corvette. It is made up of three levels. The ground level has two pockets on the sides and man cannons that send players up to the second floor in the middle room. The ground level also has a lift that takes players up to the third floor. The second floor has lifts that can bring people into the third floor, which is outside the ship. This section of the map is separated by a shield that players can go through, but projectiles can not. It is also exposed to the vacuum of space, in which sound effects are somewhat muffled. Since there is very little gravity in this area, players can jump farther than inside the ship. There are two small platforms to the sides of the third level that can be used as a good camping spot. When using this, there is a soft kill area in outer space.
- Red Platform
- Red Curved Hall
- Red Corner
- Red Halls
- Blue Platform
- Blue Curved Hall
- Blue Corner
- Blue Halls
- Center Platform
- High Center
- Ground Floor
- Orange Lift
- The map was first seen in the Halo: Reach ViDoc: Carnàge Carnivàle, but was not featured in the Multiplayer Beta.
- Because of the level design, this map has been mistaken for a remake of Midship, despite Bungie claiming that it has nothing to do with it. The map's overall design seems to be set up in a similar way to maps like Midship and Assembly.
- Zealot is structurally similar to Construct, though the lifts are replaced with ramps (due to the addition of fall damage) and the Sword Room is removed.
- Zealot is one of few levels in the Halo series that truly exposes players to space without glitches, the others being Boarding Action, Cairo Station, Long Night of Solace, Anchor 9, Dawn and Impact.
- During production it was called Aftship, a reference to Midship which also takes place on a Covenant ship.
- The outer area's low gravity is similar to the low gravity setting in custom games of Halo 3 and Halo: Reach.
- In games where there is a soft kill barrier in space, be sure to NOT jump then you hit the ground in space, as you will die just before re-entering the map.
- The map now looks darker and more detailed than it did in its first appearance in Carnàge Carnivàle.
- The middle area of the second floor appears to be similar to the middle of Assembly, as it is circular and has a hole in the middle to go to the bottom.
- The maps design bears resemblance to the level, Derelict, from Halo: Combat Evolved and Desolation from Halo 2.
- An infamous tactic used on Zealot was to get your team 1 point ahead, then camp in the space area. This meant that the opposition players that attempted to enter the Space zone would have to come up through the lift (excluding the Jetpack), leaving them floating in the air, while your team could strafe and move freely. This form of camping caused the Space zone to become a Soft Kill Zone in all the playlists in the October Patch.
- Zealot's design resembles the Halo 3 map, Heretic, in terms of color as well. This is a reference to Midship since Heretic was modeled after it.
- As of October 5, 2010, Arena Zealot has replaced Zealot in all playlists.
- The spawns were also changed so that you can't see the opposing players heads at the beginning of the match
- When in Forge, you can "glitch" through the see-through bottom floor if you use the "Machine Gun" glitch; the structures underneath are not physical though, and you will fall and die if not quick to change to Monitor Form.
- Despite not wearing sealed helmets, Elites can somehow "breathe" when in the "Space" part of the map. However, this is purely for gameplay concerns.
- The name of this Covenant themed map, Zealot, is the direct opposite of a Halo 3 Covenant themed map, Heretic as a Zealot is someone who deeply believes in a religion and a Heretic is someone who does not believe in it or goes against it.
- Zealot is located in the "comm relay" room aboard the Ardent Prayer, and is identical (aside from grav-lifts) to the first area of the "corvette" section of Long Night of Solace.
- The Third level seen in the campaign mission Long Night of Solace is different then that of the multi-player level it's self. The Platform is a circle in the campaign, and below the shield door leading to the vacuum of space. The Platform in the multi-player map is more of a triangle and is located in the middle of the shield door beams.
- If a player reduces the gravity to ~50%, then the space area will cause players to float upwards and get stuck, regardless of whether they jumped.