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Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator

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Z-180 Close Combat Rifle/Asymmetrical Engagement Mitigator
Production information

Manufacturer

Forerunners

Model

Z-180

Type

Close Combat Rifle/Asymmetric Engagement Mitigator

Technical specifications

Size

Handheld, Two-Handed

Damage Per Hit

High

Magazine Size

5 rounds

Maximum Ammunition

20 rounds

Fire Mode

Semi-automatic/Break-Action

Ammunition Type

Ionized Particles

Rate of Fire

Low

Accuracy

Low

Range

Short

Usage

Era(s)

Post war era

Counterpart

Affiliation

Forerunners

[Source]   [Talk]


The Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator, more commonly known as the Scattershot, is a prominent Forerunner channel weapon that was used for close-range defense toward the end of their war with the Flood. While practically unstoppable up close, the most remarkable attribute of the Scattershot is its schismatic dispersal effect, drowning confined hard-surfaced interiors with brutal, ricocheting beams of energy.[1]

The Scattershot is a Forerunner weapon carried by Promethean Knights.[2] It fires a "scatter" of projectiles towards a target, and it is believed to be the counterpart of the Shotgun, the Energy Sword, and the Gravity Hammer. It has a magazine size of 5 "shells".

When used in Multiplayer, the weapon seems to have around the same damage as a regular shotgun, and when every single 'scatter' shot hits and scores a killing blow, the player killed disintegrates.

Official descriptionEdit

The Z-180 Scattershot is a prominent Forerunner channel weapon that was used for close-range defense toward the end of their war with the Flood. While practically unstoppable up close, the most remarkable attribute of the Scattershot is its schismatic dispersal effect, drowning confined hard-surfaced interiors with brutal, ricocheting beams of energy.

Advantages (Multiplayer)Edit

  • Similar to the Shotgun, it is extremely dangerous at close range, making it an effective close-quarter weapon.
  • Unlike the Shotgun, the Scattershot has a longer effective range and a higher rate of fire, making it a more effective medium-range weapon.
  • One trait unique to the Scattershot is the ability for its beams to ricochet off walls. The projectiles will bounce when hitting hard surfaces, which can result in an unexpected kill, or even an unwitting suicide if the user lacks situational awareness.

Disadvantages (Multiplayer)Edit

  • The Scattershot does less damage than the Shotgun when some of the beams miss the target, so it may require more shots to kill a Spartan at medium range.
  • The Scattershot's primary weakness is its reload speed. The reloading animation of the Scattershot is relatively long -- similar to the Shotgun -- which can leave the user in a badly exposed position.

GalleryEdit

TriviaEdit

  • As with all Forerunner infantry weapons in Halo 4, the Scattershot self-assembles when picked up.
  • You can commit suicide by shooting the ground, ceiling or wall you're directly adjacent to. Therefore, it is best to be careful when engaging players while in an enclosed environment.
  • Players killed by the Scattershot disintegrate upon death.
    • This feature is shared by many of the Forerunner weapons and may be a security measure to prevent Flood infection. The Flood's advantage of being able to use bodies whether alive or dead would be removed with such a weapon.
  • The Scattershot was revealed to be the first of the Forerunner weapons that 343 settled on and some of its design characteristics (i.e. forming around the player, light running down the sides of the weapon, etc.) transferred over to the other weapons in the class.
  • This is the second weapon in the series to be break-action, the first being the M319 Individual Grenade Launcher.
  • In the Spartan Ops mission Victory Lap, one may see a Sangheili Warrior using a Scattershot.
  • Its sights fold and contour with the weapon when sprinting. It is most prominent with the rear one.

AppearancesEdit

SourcesEdit


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