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Greetings, fellow Halo Nationers. I shall keep this straight to the point.
On the Resident Evil Wiki, there's a custom namespace; "Walkthrough". Don't know what namespace is?
This means that if I were to writeRead more >
Hi, guys. It's Ultra again, with another fun blog. Based on this policy, I have no choice but to write two, tedious paragraphs. Get ready for walls of text, people. If you don't feel like reading the following section, then scroll down to the "How do I create a skull?" part.
A skull is a bony structure in the head of many creatures that supports the structures of the face and protects the brain from injury. It is composed of two parts, the cranium and the mandible. These are featured in many Halo games, including Halo Wars. I will describe the two different types of skulls; the ones in Halo 2, and the ones in Halo 3.
Skulls featured in Halo 2 are more like Easter Eggs than actual features -- although they did affect gameplay dynamically, they are …
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Hi guys, it's me, Ultra Force, your fellow Admin. Did you know that here at , we have a live chat? It's true!
The chat is still young, created just a few months ago. And the community enjoys talking and having fun there. The problem is, we only have around 5-8 users during the day. The Vault, the MLP chat, and especially the CoD chat, has much more users than we do, reaching 20+ people easily everyday.
So I, as an Administrator of this wiki, encourage the community to go to the chat. Before you head there, however, I advise you read our Chat Policy. You can always join by typing "Special:Chat" in the Search Box, or by clicking here.
Thank you and have a nice day. Feel free to leave any questions or comments below.
Stay frosty, .Read more >
It's been over a year since Bungie released Halo: Reach. This game is their swan song and is supposedly the best Halo of all.
In some ways, it really is the best Halo. Halo: Reach stays true to the Halo formula while including tweaks (such as Armor Abilities). The campaign is compelling and the multiplayer is a blast. Forge 2.0 is absolutely amazing and Firefight is significantly improved. Theater hasn't changed much but is still extremely useful and enjoyable.
However, no game is perfect, and Reach has plenty of flaws. Let's start, shall we? :)
Halo: Reach's campaign is arguably the most compelling and tragic. Planet Reach is invaded by the Covenant, and Noble Team must defend it.
Carter. Noble One. He tells you to "... leave that lone wolf stuff behind" …
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