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Recently Wikia, including myself, hopped into Google Hangouts to chat about the launch lineups for the next gen consoles. I thought your community might be interested to weigh in on the lineup yourselves! I posted the video below, let me know in the comments what you think about the upcoming consoles and the games that could get you to buy one.Read more >
I thought I would bring everyone's attention to a cool interview between Top Score and Halo: Spartan Assault Composer Tom Salta. For those who don't know, Top Score is a regular public radio show that interviews video game score creators. If you're at all into game music, I highly recommend giving it a listen. This recent podcast w/ Salta is pretty good.
You can listen HERE.Read more >
Hey there Halo Wikians!
As you may know, E3 is right around the corner and Wikia will be there (and so will one of your very own admins)! We have every expectation that Microsoft will be representing 343's next foray into the Halo universe at the show. Especially after the live-action series announcement, we imagine some good info may come from E3 this year.
We'll be looking to glean any new info about the game's new enemies and where they plan on taking the story. What are you excited to learn about from 343 Industries at E3? Let us know what questions you have about the game and we will bring them to LA this coming week and do our very best to bring you answers!Read more >
I am here in San Francisco, wrapping up the 2013 Game Developers Conference. Luckily, the folks at 343 Industries know how to wrap up a show. Today, Josh Homes, 343i Franchise Creative Director, gives a talk titled "Halo Reborn: A Postmortem on the Creation of Halo 4." Here are some of his insider-thoughts on the creative process of taking the beloved, genre-defining franchise, and making it their own.
- Heroism: Halo lets people tap into all of our potential to be heroes.
- Humanity: "Humanity is something with a promise worth fighting for,"
- Wonder: Capturing that sense of curiosity and awe in their work.
- Creativity: "We believe in the creativity that exists within our core gameplay," that gives tools to players to express themselves on the battl…
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Wikia's at the 2013 Game Developers Conference, where Design Director Scott Warner from 343 Industries and Project Lead Designer for Halo 4 revealed the birth of the new Promethean enemies. Check out the highlights below!
Early in the development cycle, the studio wanted a high-level creative vision that would let them explore the Forerunner backstory. A new race would have to lead that push into Forerunner territory. Additionally, Warner explains, "there was a lot of fatigue" and too much familiarity with fighting the Covenant. Although they knew they wanted to largely move on from the Covenant, they still wanted adhere to Bungie's classic "30 Seconds of Fun" approach to design and bring in new enemies while maintaining "that classic gamep…
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