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As some of you may know the Terminal trailer for Halo 2: Anniversary just released, showing us some footage of the hidden campaign terminals of the game. Based on what we can see, the terminals will follow Thel 'Vadam's past, present and future, offering us a more detailed look on the character. And there are some interesting facts that I wanted to point out and discuss:
1 - Now we know Agent Locke's first name and rank: Lieutenant Commander Jameson Locke;
2 - Sometime before the Great Schism, ONI was interested in the Arbiter's military career, as shown in the first seconds of the trailer;
3 - Arbiter was known as "The Destroyer" during most of the Human-Covenant war;
4 - A new Covenant air vehicle is seen flying above a city at night;
5 - Ar…Read more >
Halo inspired us to make new things in our life, and half of that inspiration comes from the songs and also from the epic lines that characters say. The most touching lines often come from Master Chief and Cortana, and the most badass often come from Sergeant Johnson.
And now I wrote this Blog because I want to know what is/are your favourite line(s). Mine are:
"The Covenant have found Earth. They own New Mombasa. Anyone that could've driven them off is dead, or gone. I'd say that makes for desperate times. Me and my team... I guess we're the desperate measures." - From Gunnery Sergeant Buck, in the Desperate Measures ViDoc.
"Alright... let's dance!" - Sergeant Lopez fighting Henry in The Mona Lisa.
Now tell me, what is/are your favourite line…Read more >
Halo has had big maps, like Blood Gulch, Sandtrap and Valhala, but what would it be like if it had even bigger maps, like the ones in the Battlefield games? If Halo maps were that big, you could be able to fly Longswords and Seraphs, drive Mammoths and drop off troops with a Pelican or Phantom.
So what's your opinion on bigger maps in Halo? If you like that idea, do you think there should be some sort of Invasion-like gametype, where Spartans/ODSTs attack a Covenant base or something? Let me know what you think.Read more >
Sprint appeared in Halo: Reach as an Armor Ability, changing the slow and smooth gameplay of the previous Halos to a fast paced one. And then it returned in Halo 4 but this time available to all players, regardless of what Armor Abilities they're using. This decision made by 343 Industries was criticized by many players saying that it made Halo "more like other casual worldwide played shooters". But even the Halo: Reach version of Sprint was disliked by many Halo fans because they loved the original gameplay that had been on for 9 years. Others found it to be an improvement since all of the other games had it, making Halo a more accessible franchise for those who are new to it.
Some players got so used to Sprint that they cannot play older …
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In this blog, I wanted to know your opinion on these two Covenant low-ranking infantry: the mighty Grunts and the ferocious Jackals. Wich one do you prefer? Wich one do you consider a better warrior? Wich one do you consider the hardest to kill?
To support your decision here is a list of the pros and cons of the two species:
- Grunts (Unggoy)
- High-ranking Grunts wield far more powerful weapons than Jackals (Fuel Rod Cannons and Plasma Launchers).
- Grunts are able to throw Plasma Grenades and can rain hell on the UNSC forces if the Catch Skull is on.
- Grunts can transport, mount, and use Plasma Cannons during a battle.
- Suicide Grunts can kill a Spartan or an entire squad of well trained Marines if they aren't aware.
- Grunts can operate Covenan…