Tactical Packages are loadout options featured in Halo 4. They are different from Armor Abilities in that that they are passive and cannot be exchanged for another during a life. Each one is unlocked and activated when selecting a custom loadout for the player before a match begins or during respawn time.
List of Tactical PackagesEdit
Once a shield begins recharging, the time it takes to reach full strength is reduced from 2 seconds to 1 second.
Allows a player to carry two primary weapons instead of one primary and one secondary.
Allows unlimited sprint.
Increases the amount of XP earned by 20% for the time it is active during a match. Unlocked by completing the Pioneer Specialization.
Increases grenade carrying capacity by 1.
Allows the player to pick up grenades from dead bodies.
Allows the player to request new choices when a Personal Ordnance Drop is granted. Unlocked by completing the Tracker Specialization.
Increases the long-term durability of the player's vehicle and decreases the time it is immobilized by an EMP. Unlocked by completing the Operator Specialization.
Increased recharge rate for Armor Abilities.
Taking damage does not interrupt sprinting. This Tactical Package was added in Title Update v1.05 and, as with the other content included in the update, cannot be used in Spartan Ops. It was originally only available to owners of the Champions Bundle, but became available to everyone on December 9, 2013.
- Halo 4 (First appearance)