Tactical Packages are loadout options featured in Halo 4. They are different from Armor Abilities in that that they are passive and cannot be exchanged for another during a life. Each one is unlocked and activated when selecting a custom loadout for the player before a match begins or during respawn time.[1]
List of Tactical Packages[]
AA Efficiency[]
Reduces the recharge rate for Armor Abilities by 50%
Shielding[]
Once a shield begins recharging, the time it takes to reach full strength is reduced from 2 seconds to 1 second.
Fast-Track[]
Increases the amount of XP earned by 20% for the time it is active during a match. Unlocked by completing the Pioneer Specialization.
Firepower[]
Allows a player to carry two primary weapons instead of one primary and one secondary.
Grenadier[]
Increases grenade carrying capacity by 1.
Mobility[]
Allows unlimited sprint.
Requisition[]
Allows the player to request new choices when a Personal Ordnance Drop is granted. Unlocked by completing the Tracker Specialization.
Resupply[]
Allows the player to pick up grenades from dead bodies.
Wheelman[]
Increases the long-term durability of the player's vehicle by increasing repair time by 50% and halves the time it is immobilized by an EMP. Unlocked by completing the Operator Specialization.
Resistor[]
Taking damage does not interrupt sprinting. This Tactical Package was added in Title Update v1.05 and, as with the other content included in the update, cannot be used in Spartan Ops.[2] It was originally only available to owners of the Champions Bundle, but became available to everyone on December 9, 2013.[3]
Gallery[]
Appearances[]
- Halo 4 (First appearance)