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Rank (Halo 4)

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Halo_4_Icon.pngMultiplayer_Icon.pngSpartan_Ops_Icon.png

There are two ranking systems in Halo 4: Spartan Rank, a progression ranking system, and Competitive Skill Rank, a skill ranking system.

Spartan RankEdit

A player's Spartan Rank (SR) is displayed on his player card. Players start at SR-1 and rank up by earning XP through completing War Games matches, Spartan Ops matches, Commendations, and Challenges. As a player ranks up, he unlocks new loadout options, armor permutations, and emblems.

SpecializationsEdit

Once a player reaches SR-50, he must choose a Specialization in order to continue ranking up. Each Specialization accounts for 10 additional SR ranks. After all 8 Specializations have been completed, the player will have reached the maximum rank of SR-130.

When a player chooses a Specialization, his rank immediately increases (for example, from SR-50 to SR-51).

Each Specialization rank unlocks a specific customization item as follows:

  1. Foreground emblems
  2. Torso armor
  3. Shoulder armor
  4. Helmet
  5. Weapon skin and emblem background
  6. Visor color
  7. Torso skin
  8. Shoulder skins
  9. Helmet skin
  10. Support Upgrade/Tactical Package.

Wetwork (WK)Edit

468px-Wetwork-1

Wetwork armor.

“Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.”

The Wetwork armor configuration was widely utilized during the Insurrection of Talitsa.[citation needed] Completing all ten levels of the Wetwork specialization unlocks the Stealth Support Upgrade.


Pioneer (PR)Edit

Pioneer3

Pioneer armor.

“Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or forerunner installations) for the purpose of gathering/relaying information.”

Pioneer-class armor was worn by SPARTAN-IV security escort detail during initial forays on Shield World Trevelyan and Installation 03.[citation needed] Completing all ten levels of the Pioneer Specialization unlocks the Fast-Track Tactical Package.


Engineer (EN)Edit

Engineer3

Engineer armor.

“Spartan optimization for the subversion, repair, and/or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks.”

Completing all ten levels of the Engineer specialization unlocks the Drop Recon Support Upgrade.


Tracker (TK)Edit

Tracker3

Tracker armor.

“Spartan optimization for long range target tracking [trans-continent and off-world]. particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold.”

Completing all ten levels of the Tracker Specialization unlocks the Requisition Tactical Package.


Rogue (RG)Edit

Rogue3

Rogue Armor.

“Spartan optimization for single-operative missions which require a Spartan to be deployed on their own for incredibly long durations of time, even years if required.”

Completing all ten levels of the Rogue Specialization unlocks the Stability Support Upgrade.


Stalker (SK)Edit

Stalker3

Stalker armor.

“Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself.”

Completing all ten levels of the Stalker Specialization unlocks the Nemesis Support Upgrade.


Pathfinder (PT)Edit

Pathfinder3

Pathfinder armor.

“Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from Command.”

Completing all ten levels of the Pathfinder Specialization unlocks the Gunner Support Upgrade.


Operator (OP)Edit

Operator3

Operator armor.

“Spartan optimization for the operation and control of a wide-range of vehicles, space, air, ground, and sea.”

Completing all ten levels of the Operator Specialization unlocks the Wheelman Tactical Package.


XP Progression ChartEdit

Rank XP Required to Reach Cumulative XP Earned
SR-1 0 0
SR-2 750 750
SR-3 980 1,580
SR-4 1,390 2,560
SR-5 2,030 3,950
SR-6 2,530 5,980
SR-7 2,950 8,510
SR-8 3,480 11,460
SR-9 4,000 14,940
SR-10 4,530
SR-11 5,060
SR-12 5,580
SR-13 6,090
SR-14 6,590
SR-15 7,060
SR-16 7,520
SR-17 8,790
SR-18 9,670
SR-19 10,440
SR-20 11,530
SR-21 12,310
SR-22 13,340
SR-23 14,240
SR-24 15,160
SR-25 16,100
SR-26 17,050
SR-27 18,030
SR-28 19,020
SR-29 20,030
SR-30 21,050
SR-31 22,100
SR-32 23,160
SR-33 24,240
SR-34 25,330
SR-35 26,440
SR-36 27,570
SR-37 28,700
SR-38 29,860
SR-39 31,030
SR-40 32,220
SR-41 33,420
SR-42 34,640
SR-43 35,860
SR-44 37,110
SR-45 38,360
SR-46 39,640
SR-47 40,920
SR-48 42,220
SR-49 43,530
SR-50 63,820
SR-51 0
SR-52 11,730
SR-53 12,760
SR-54 18,240
SR-55 29,320
SR-56 39,360
SR-57 47,740
SR-58 54,960
SR-59 60,470
SR-60 63,820
SR-61 0
SR-62 11,730
SR-63 12,760
SR-64 18,240
SR-65 29,320
SR-66 39,360
SR-67 47,740
SR-68 54,960
SR-69 60,470
SR-70 63,820
SR-71 0
SR-72 11,730
SR-73 12,760
SR-74 18,240
SR-75 29,320
SR-76 39,360
SR-77 47,740
SR-78 54,960
SR-79 63,820
SR-80 63,820
SR-81 0
SR-82 11,730
SR-83 12,760
SR-84 18,240
SR-85 29,320
SR-86 39,360
SR-87 47,740
SR-88 54,960
SR-89 60,470
SR-90 63,820
SR-91 0
SR-92 11,730
SR-93 12,760
SR-94 18,240
SR-95 29,320
SR-96 39,360
SR-97 47,740
SR-98 54,960
SR-99 60,470
SR-100 63,820
SR-101 0
SR-102 11,730
SR-103 12,760
SR-104 18,240
SR-105 29,320
SR-106 39,360
SR-107 47,740
SR-108 54,960
SR-109 60,470
SR-110 63,820
SR-111 0
SR-112 11,730
SR-113 12,760
SR-114 18,240
SR-115 29,320
SR-116 39,360
SR-117 47,740
SR-118 54,960
SR-119 60,470
SR-120 63,820
SR-121 0
SR-122 11,730
SR-123 12,760
SR-124 18,240
SR-125 29,320
SR-126 39,360
SR-127 47,740
SR-128 54,960
SR-129 60,470
SR-130 63,820

Competitive Skill RankEdit

Competitive Skill Rank (CSR) measures a player's skill in a playlist on a scale of 1 to 50. Players start at 1 and rank up or down depending on their performance and rank relative to other players in the match.[1] It was implemented on April 8, 2013, and is only visible on Halo Waypoint.

  • CSR is always a game behind. That means that after every game, CSR is updated with the effects from the game before it.[1]
  • Players who join a game in progress are treated as if they played the entire match.[1]
  • Although 343 Industries officially stated that leaving a match before it's finished counts the player as having lost in team-based CSR playlists and being the lowest-scoring player in individual CSR playlists,[1] quitting a match does not affect CSR at all.[2][3]
  • Players can view the CSRs of the players they played against by going to their Game History in their Halo 4 Stats on Halo Waypoint.

Team-based CSREdit

Team-based CSR judges players based strictly on whether they won or lost regardless of individual performance such as kills or score.[1] Players will rank up if they consistently win against teams of players who are ranked the same as or higher than they are.

Playlists that use team-based CSR typically focus on teamwork, such as Team Slayer, Capture the Flag, and Proving Ground.

Individual CSREdit

Individual CSR judges players based strictly on their score regardless of whether their team won or lost.[1] Players will rank up if they consistently score higher than players who are ranked the same as or higher than they are.

Playlists that use individual CSR typically focus on individual skill, such as Rumble Pit, Team Snipers, and Big Team Battle.

TriviaEdit

  • At Halo 4's launch, only the Wetwork and Operator Specializations were available. Pioneer and Pathfinder were made available on 1/21/2013, Engineer and Stalker were made available on 1/28/2013, and Rogue and Tracker were made available on 2/4/2013.[4] Players who purchased the Halo 4 Limited Edition or played Halo 4 while connected to Xbox Live by November 20, 2012, had access to all eight at launch.[5]

GalleryEdit

SourcesEdit

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