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Shredder round

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Shredder rounds are one of the many special type of United Nations Space Command projectile rifle ammunition.

Contents

DynamicsEdit

Shredder rounds are designed to splinter on impact, tearing through light armor and "shredding" targets into ribbons. They are usually fired from assault rifles as a replacement for armor piercing rounds. However, shredder rounds have a severe lack of penetration power and they are all but useless against Covenant personal shields. They are most often used against massed enemies with light armour such as grunts.

The Magnetic Accelerator Cannon can also be equipped with a round that acts similar to a shredder round. The UNSC Pillar of Autumn was the only known UNSC ship to be armed with this type of ammunition of MAC weaponry.[1]

AppearancesEdit

Shredder rounds are the type of ammunition which was often used by the SPARTANs, when they ran out of AP ammunition.

In the Lambda Serpentis system in 2535, the SPARTAN-IIs of Blue Team switched to using shredder rounds after exhausting all of their AP rounds when gunning down a horde of Unggoy.[2] Another instance is when Blue Team was at Cote d'Azur, engaging a pair of Hunters in a museum. The SPARTAN-IIs discovered that the AP rounds were ineffective against the Hunters' armor and resorted to using shredder rounds. The SPARTAN-IIs fired at the marble floor beneath the Hunters using shredder rounds.[3]

Trivia Edit

  • The real world variant would be JHC, or jacketed hollow cavity ammunition. This is a variety of hollow point bullet where the hollow is unusually large, with the intention that the bullet fragments into several large partial projectiles on impact. This spreads the damage over a larger area. These rounds are surrounded with a fluted or perforated metal jacket in order to provide optimal fragmentary habits, as opposed to a haphazard disintegration which would do less damage.

SourcesEdit

  1. Halo: The Fall of Reach, page 275
  2. Halo: The Fall of Reach, page 3
  3. Halo: The Fall of Reach, page 208
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