|Affiliation and military information|
Class I: 2525
Personality and descriptionEdit
Samuel was considered to be the strongest of the first class of Spartan II's. According to John-117, he had the best eyes and ears of all of his subordinates. He is also said to be one head taller than John-117, making him one of the larger Spartans, and was the fastest to recover from the augmentation. He had a tan complexion with sandy blond hair and green eyes. Sam did not display the same great leadership qualities as John or Frederic did, but he did act as John's second in command throughout the duration of his Naval career. At times Sam also displayed some ruthlessness, such as detonating a C-12 shaped charge on a Rebel base, despite the obvious civilian casualties that would be involved. Also, he appeared more sociable and had a bigger sense of humor than the other Spartans.
Sam was also one of John's and Kelly's closest friends. Sam was the first friend John made at the Complex. Before John, Sam, and Kelly were the first friends. John's "lone wolf" style eventually gave away to the three of them becoming inseparable. Sam and John were like brothers, they could always depend on each other. When Sam died, John was devastated.
Conscription into the SPARTANsEdit
Sam was abducted by the UNSC in 2517 at around the age of six. He was then replaced with a Flash Clone and sent to Reach to train with the other Spartans under the watchful eyes of Chief Petty Officer Franklin Mendez and Déjà, the Spartans' "teacher".
- "We can be friends… I mean, if you want. It'd be no big deal."
- — Sam
- — Kelly
- "Okay. Friends."
- — John
On the first day of training, at Military Reservation 01478-B, Mendez divided the trainees into teams of three. Sam, John and Kelly were assigned together into one of those teams.
During their first trip to "the playground", John finished first in the competition, while Kelly and Sam came in last. Mendez informed the team that they had lost, simply because, in his words, "Your team loses, you lose. You don't win until your team wins." Because their team finished last, they were not allowed to eat dinner that night.
It was, however, a lesson in teamwork for them, and the three SPARTANs never made the same mistake again. The day after, Sam had shoved John and threatened to push him off one of the pillars, but when they came in third place in the exercise and earned dinner, they saw each other in a different light and the three became best friends.
Training mission and augmentationsEdit
Sam later trained with his fellow Spartans at the Military Wilderness Training Preserve helping John, Kelly, Fhajad-084 and Linda-058 overcome a squad of UNSC Marine Infantryman and commandeer their Pelican Dropship. John was subsequently promoted to squad leader after the mission.
After his Spartan Augmentations at the ONI Medical Facility station, Sam was the fastest to recover, and was in exceptional health. He later attended a military funeral on the UNSC Atlas for those Spartans who died during the augmentation process. Later, the Spartans then returned to Reach for their final training phase in the Highland Mountains.
Infiltration on Eridanus SecundusEdit
- Main article: Assault on Eridanus Secundus
Sam was chosen in 2525 to go on the Spartans' first mission, to Eridanus II. He and the team boarded the Laden, infiltrated Eridanus Secundus, and captured Colonel Robert Watts. He blew off the hangar doors, allowing his team to escape, but killed whatever Rebels were in the hangar, excluding Colonel Watts.
The Human-Covenant WarEdit
Later on the Commonwealth, a Covenant frigate appeared in the system and engaged in a fight with the ship, damaging it. As the Covenant prepared to finish off the Human ship, the Spartans, aboard a Pelican Dropship, launched themselves into space, and managed to land on the surface of the ship. Sam, Kelly, and John were the only three Spartans who made it onto the ship, gaining access through a hole created by a MAC round.
As they entered and explored the frigate, Sam was struck in the side by an overcharged bolt from a Plasma Pistol wielded by a Kig-Yar soldier while trying to protect John from harm. The shot burned a sizable hole in Sam's unshielded armor. The Spartans managed to make it to the engine room of the ship and planted several ANVIL-II ASM missiles on the fusion generator; however, their only means of escape was an EVA, but this was impossible for Sam since the vacuum seal in his armor was compromised. Rather than die in the vacuum of space, Sam volunteered to hold off the Covenant forces and allow the missiles to explode, destroying the entire ship. John later marked Sam as MIA because "Spartans never die"; it is believed that the morale of the public and servicemen alike would fall dramatically if they found out that the legendary Spartan supersoldiers could actually be killed.
Sam was the first SPARTAN-II to be killed in combat during the Human-Covenant war. Despite that fact, and his short career of fourteen years, Sam is regarded as one of the most important Spartans. He was even referenced by Lieutenant Commander Kurt Ambrose, just before his death in November 2552 during the Battle of Onyx. This is to show that Sam had a close relationship with all the Spartans, not just the members of Blue Team.
It seems that his position as John-117's second in command was subsequently taken by Frederic-104 and Kurt-051 in authorizing the Spartans and commanding them in battle.
- There was a number tag conflict between Sam-034 and Fhajad-084, but it has been widely accepted that Sam was, in fact, SPARTAN-034 because he was given that number first.
- In Halo Wars, Spartans will occasionally say "For Samuel!" after killing an enemy unit.
- Samuel-034's codename is another 7 reference (0+3+4=7).
- "Sam" is one of the name options for customized Loadouts in Halo: Reach, along with the members of Noble Team and several SPARTAN-II's.
List of appearancesEdit
- Halo: Reach (Mentioned as a Loadout)
- Halo Wars (Mentioned only)
- Halo: The Fall of Reach (First appearance)
- Halo: First Strike
- Halo: Ghosts of Onyx (Mentioned only)
- ↑ Halo: The Fall of Reach, page 48
- ↑ Halo: The Fall of Reach, page 78
- ↑ Halo: The Fall of Reach, pages 39-40
- ↑ Halo: The Fall of Reach, pages 127-130
- ↑ Halo: Reach, Firefight