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Race

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The Race icon.

Race is a free-for-all and team multiplayer gametype in Halo: Combat Evolved. The player's objective is to be the first person or team to reach all checkpoints marked on the map.

Contents

[edit] Additional Information

Checkpoints are demarcated by an arrow or, if a player is directly facing one, a flag icon. The maximum number of checkpoints is fifteen.

When a player has completed a lap, information is displayed at the top left corner of the screen, showing the lap number completed and time taken in seconds.

Race is ideally played on the large, flat map Blood Gulch. Playing on Sidewinder, the only other vehicle-enabled map in Halo: Combat Evolved, is more difficult, as some of the checkpoints spawn on high ledges that are difficult to reach while driving a Warthog. On close quarters maps like Prisoner or Damnation with heavy weapons can result in highly chaotic game, with players more focused on killing one another rather than actually trying to complete laps.

[edit] Gametype History

Race was removed from the list of playable gametypes in Halo 2 -- likely due to its unpopularity -- and replaced with the new gametype, Territories. Race did not return in Halo 3, although features of both Territories and VIP can be edited to recreate a similar experience. Bungie has created a gametype that is somewhat like Race called Rocket Race, found in the Team Doubles playlist of Halo 3. It is a variant of VIP in which everybody is invincible (except for assassinations) and carries a rocket launcher. The player that is not the VIP is supposed to drive the VIP in a Mongoose to a territory.

[edit] Trivia

  • A Bungie Weekly Update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in Halo 3.[1] However, Race did not return in Halo 3, the mentioned gametype was Rocket Race.
  • Territories looks like the gametype to replace Race.
  • Some players create racetrack maps in Halo 3 by Forging map variants with only one Territory. When the map is played in Territories with permanent capture turned on, the player who reaches the end first ends up capturing the only Territory on the map, winning and ending the game.

[edit] Sources

  1. Bungie Weekly Update 06/29/07


Multiplayer Game Types
Slayer: Team Slayer | Rockets | Swords | Snipers | Phantoms | Elimination | Slayer Variants
King of the Hill: King | Team King | Phantom King | Crazy King | Team Crazy King | King of the Hill Variants
Oddball: Rocketball | Swordball | Team Ball | Low Ball | Fiesta | Ninjaball | Oddball Variants
Juggernaut: 2 on 1 | 3 on 1 | Ninjanaut | Phantom Fodder | Dreadnaut | Juggernaut Variants
Capture the Flag: Multi Flag CTF | CTF Classic | 1 Flag CTF | 1 Flag CTF Fast
Assault: Multi Bomb | Single Bomb | Single Bomb Fast | Neutral Bomb | Blast Resort | Assault Variants
Territories: 3 Plots | Land Grab | Gold Rush | Control Issues | Contention | Territories Variants
VIP: Escort | Influential VIP | One Sided VIP | Rocket Race | VIP Variants
Infection: Alpha Zombie | Hide and Seek | Save One Bullet | Infection Variants
Playlists
Halo 2 ranked playlists: Double Team | Team Slayer | Team Skirmish | Team Snipers | Team Hardcore | H2 Challenge
Halo 2 unranked playlists: Rumble Pit | Team Training | Big Team Battle | Team SWAT
Halo 3 ranked playlists: Lone Wolves | Team Slayer | Team Objective | Team Doubles | Squad Battle | Team SWAT | Team Snipers | MLG
Halo 3 social playlists: Rumble Pit | Social Slayer | Social Skirmish | Big Team Social | Multi-Team | Social Team DLC | Team Mythic | Action Sack
Halo 3 other playlists: Basic Training

Halo 3 Double EXP weekends : Grifball | 3 Ball | Team Flag | Living Dead | Team Melee | Team Snipers | Team SWAT

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