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Pelican and Phantom Easter Egg

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HR EasterEgg PelicanPhantom FrontView

The Flyable Pelican and Phantom.

The Pelican and Phantom Easter Egg is an Easter Egg in Halo: Reach which allows the player to fly either a Pelican or Phantom on the campaign level New Alexandria.


  • Left Control Stick: Fly forwards, backwards, and sideways
  • Right Control Stick: Change direction
  • X: Exit
  • RB: Ascend
  • LB: Descend
  • RT: Boost (Phantom)

The Pelican can carry other players in its troop bay and one player may take control of its turret. An advantage of using the Pelican is that it can take no damage. However the Pelican is harder to maneuver. If playing with multiple players, one player may remain in the troop bay while the pilot exits the vehicle. It will still remain although you cannot re-enter to pilot it again, as long as one or more players remain in the troop bay or in a turret the vehicle will not disappear although if ALL players exit the vehicle it will vanish. If anything happens you can simply return to the last checkpoint to start again.

The Phantom can also carry two passengers on its side turrets, but as it phases through geometry, care must be taken to ensure they are not killed in a collision with a building.


Halo Reach Easter Egg How To Fly The Pelican And Phantom02:56

Halo Reach Easter Egg How To Fly The Pelican And Phantom

This easter egg can be done with one player but is easier with two on the campaign level, New Alexandria on any difficulty. In order to activate the egg, a switch must be pushed once the player has reached the point where he/she is instructed to shoot down the anti-air turrets at the ONI Base near the end of the mission, and then fly an aerial vehicle of their choice through the hoop-shaped building.

  1. Once the objective where you must shoot down the anti-air turrets at the ONI Tower has been reached, the switch will appear on the underside on an alcove cut into the side of a building with a glowing red strip to the west of Club Errera. The easiest, most straight forward method is to land on top of the building with another player, and have the second player jump on top of the Falcon. The pilot should carefully maneuver a Falcon into the alcove, where the second player can press the switch. Enemy Banshees will stop attacking, and capturing an enemy Banshee by jumping off the top of the Falcon becomes fairly straight forward.
  2. After the switch has been activated, the map's invisible barriers will be disabled and no more checkpoints can be gotten and emergency evacuation no longer functions. The players must then fly their vehicles through the hoop-shaped building towards the area where the glassing takes place at the edge of the map. If done correctly, the Falcon or Banshee will be dropped into the abyss and the player will be teleported into a Pelican or Phantom, respectively. If the Falcon has passengers, the latter will be teleported into a Pelican first, and the pilot must go through the hole again to get their own Pelican.
  3. Another method for one person to do is to go to the building that the switch is located at and wedge the two propellers of a Falcon between the corners of the windows. The Falcon should stay if done right. Get out of the Falcon and immediately jetpack to the ledge. Recharge the jetpack, then jetpack up to the switch. Press it and land back on the Falcon and fly off to get the Pelican or Phantom.
  4. One more method is to fly the Falcon near the top of the alcove, then have the another player jump out and jetpack down to the ledge. Then have the Falcon fly down to the ledge and lock its altitude. The player on the ledge should jump on top of the Falcon and the Falcon can then slowly fly straight up. When the player on top of the Falcon is close enough to the switch he can hold down the 'X' button to activate it.
  5. To have AI gunners, activate the easter egg and have at least one AI marine standing aside on a safe rooftop. When you have a Pelican/Phantom, position the craft so that the marine can enter the gunner seat. Marines can man the Pelican from the side of the turret, but they must be at the base of the Phantom's turret.


  • If you get a Phantom, avoid buildings, as the Phantom will phase through them and you will die instantly (players which have Pelicans will not run in danger, as it is a solid model and will not phase through the building).
  • If you try to exit the Pelican/Phantom without at least one passenger in the vehicle, the vehicle will simply disappear and you CANNOT call for another Falcon (As the EVAC option is disabled when the button is pressed) it is possible to hijack another Banshee to get a Phantom again. In order to obtain a second Pelican a co-op partner must still have a working Falcon.
  • If you fly too far towards the Orbital Elevators, you may hit a death barrier and will subsequently die.


  • Another benefit of using this easter egg is that you can fly towards the closest Covenant Cruiser and can get out of the map. All barriers are disabled when the button is pressed (no matter what vehicle, you can still exit the map). From there, you can explore the outside of the map, including the Cruiser's themselves. The cruisers are notably small, presumably because they're only scenery and are meant to look like real sized Cruisers from a distance, not close up.
  • It is possible, although quite difficult, to achieve this easter egg alone. A player can land the Falcon between the 90 degree angle at the ledges on the building and jetpack up to the switch and press it, then return to the Falcon.
  • After hitting the switch, the games objectives are halted and you will lose the ability to call for evacuation.


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