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Halo Alpha
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“
Entered service in 2535; the Mjolnir/AA variant is exclusive to Army airborne units.
”
Halo: Reach Armory description of the AA helmet.[1]


The Mjolnir Powered Assault Armor/AA variant or Air Assault is a variant of the Mjolnir Powered Assault Armor first manufactured by Ushuaia Armory.[2]

Operational History[]

GEN1[]

It was first introduced for the Mark IV line of armor in 2535 following testing at the Siófok Firing Range and again in 2551 for the Mark V. The AA variant was originally developed for the UNSC Army's airborne division and incorporates specialized optics along with a head's-up display capable of showing real-time satellite imagery and other information useful for operating in an airborne scenario. Ushuaia's considerable involvement in the UNSC Marine Corps' BDU is the reason the AA variant shares similarities with ODST battle armor.[2] The helmet was used by Kat-B320.

After Reach and Ushuaia was destroyed, the designs were given over to Naphtali Contractor Corporation.[3] It was used by ONI security forces stationed on Skyhooks above both Earth and Luna during the Battle of Earth.[4]

GEN2[]

A GEN2 variant of the armor was then quickly prepared for SPARTAN-IV operators. This variant was tested in the Buffalo Breaker Yards and in Mindoro, Cascade. The armor met all the strictures for groundside combat as laid out by the Damascus Ordnance Commission.[3] The GEN2 helmet was marketed to the UNSC Army special forces,[5] and the suit itself was considered for unaugmented members of Delta-Six.[6]

Design[]

GEN1[]

The Air Assault armor was designed to protect the wearer when they were deployed to suborbital facilities like Skyhooks and Space elevators.[3] The helmet also had a number of possible attachments, including an extra piece of armor, a command network module, and a hardened uplink.[7]

GEN2[]

GEN2 helmet variants had a long-range comm system.[5] As well, the shoulder pads were designed to be low drag.[3] The GEN2 armor piece could also be used by non-augmented soldiers.[6]

Gameplay[]

Halo: Reach[]

It is available to players upon reaching the rank of Warrant Officer in Halo: Reach at the cost of 15,000 cR. To purchase the Air Assault set in its entirety would cost a player a total of 27,500 cR.

There are three variants of the Air Assault helmet: BASE (primary), UA/CNM (secondary) and FC-I (tertiary) as with all helmets in Halo: Reach. Each helmet has respective prerequisites although players must buy each helmet in a succession before the next can be purchased.

Helmet Description Price Unlock Rank Requirements
AA BASE
AirAssault-Base Entered service in 2535; the Mjolnir/AA variant is exclusive to Army airborne units. 15,000 cR Warrant Officer ReachRank7 None
UA/CNM
AirAssault-UACNM Up-armored variant with command network module. 7,500 cR Warrant Officer ReachRank7 AA BASE
FC-I
AirAssault-FC-I Command network module-improved; external hardened uplink. A favorite of Pathfinder units.
5,000 cR
Warrant Officer ReachRank7 AA BASE & UA/CNM

Halo 4[]

“In late 2552, as the Covenant lay siege to humanity's home system, ONI security personnel were deployed with AIR ASSAULT-class armor. The goal was simple: prevent the enemy from gaining control of the skyhook defense complexes that line the suborbital planes of both Earth and Luna.[4]

Basic Air Assault armor is unlocked at SR-11 while the VERG armor skin is unlocked through mastering all Vehicle commendations.

Halo 5: Guardians[]

Image Name Description Rarity
Helmet
N/A Air Assault The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to special force. Common
N/A Air Assault Disrupt The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to special force. Uncommon
N/A Air Assault Impact The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to special force. Rare
N/A Air Assault Specialist The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to special force. Ultra Rare
Armor
N/A Air Assault AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. Common
N/A Air Assault Disrupt AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. Uncommon
N/A Air Assault Impact AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. Rare
N/A Air Assault Specialist AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. Ultra Rare

Trivia[]

  • Kat-B320 wears a modified variant of the FC-I Air Assault helmet, without the accessory visor attached but the combination hardened uplink/command network module is still attached to the side.

Gallery[]

Appearances[]

Sources[]

  1. 1.0 1.1 Halo: Reach - Description: Armory Item - Air Assault (AA Base)
  2. 2.0 2.1 Halo: The Essential Visual Guide - page 4
  3. 3.0 3.1 3.2 3.3 Halo 4: The Essential Visual Guide - page 146
  4. 4.0 4.1 Halo Waypoint - Halo 4 Intel - Armor: AIR ASSAULT (Defunct, copy on Wayback Machine)
  5. 5.0 5.1 Halo 5: Guardians - Description: REQ Card - Air Assault (Helmet)
  6. 6.0 6.1 Halo 5: Guardians - Description: REQ Card - Air Assault (Armor)
  7. Halo: Reach - Customization: The Armory
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