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MJOLNIR Powered Assault Armor/S variant

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ScoutArmor

The MJOLNIR Mark VI Scout Variant.

The MJOLNIR Powered Assault Armor/S variant, more commonly known as Scout Armor, or simply as Scout, is a type of United Nations Space Command body armor. A variant of the MJOLNIR Powered Assault Armor, the Scout Armor uses advanced materials to give it stealth properties, while the 'R' variant reduces the IR signature and radiation.[1]

The SCOUT variant is available for MJOLNIR Mark V, Mark VI and [GEN2] armor systems.[2]

Development and HistoryEdit

The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; however, the SCOUT variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility at Swanbourne, Perth, in Western Australia.[1]

CharacteristicsEdit

Halo 3Edit

Helmet CharacteristicsEdit

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It features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines.

Shoulder Pauldron CharacteristicsEdit

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The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from Halo: Combat Evolved, and the shoulder plates of the Brutes in Halo 2.

Chest CharacteristicsEdit

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Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom.

Halo: ReachEdit

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Scout Helmet with Sniper Shoulders and Tactical/Patrol Chest

Scout returns in Halo: Reach in its Mark V variant. It has minor changes, with the helmet being a bit less round and less pointy at the front.

Helmet CharacteristicsEdit

Price: 40,000 cR

The Scout helmet, as revealed by IGN, returns in Halo: Reach with drastically different aesthetics. It resembles the MJOLNIR Armor/R variant in terms of basic design, with the visor being a wide slit. You must achieve the rank of Captain to unlock this helmet.

Halo 4Edit

MJOLNIR Scout

MJOLNIR [GEN2] Scout variant

Scout returns in Halo 4[3] and is the armor of choice for Commander Sarah Palmer. The base set is unlocked upon reaching SR-38 while the APEX armor skin is unlocked by mastering the Oddball Victory commendation.

Helmet CharacteristicsEdit

The Scout armor helmet appears in Halo 4 in a very similar style to its Halo 3 incarnation.

TriviaEdit

  • The official Halo 3 Strategy Guide falsely states that the shoulder pads are unlocked by gaining the We're in for Some Chop achievement.
  • In the first months of Halo 3 multiplayer, the Scout chest piece had a glitch; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. Bungie fixed the glitch in the first Halo 3 Title Update.
  • The Halo Encyclopedia mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation.
  • Jun-A266 wears a MJOLNIR Mark V/Scout helmet.
  • In Halo: Reach, the Scout helmet looks very similar to the Recon helmet, indicating a similar function.
  • In the Halo: Reach Beta, the Mark V Scout variant featured both shoulder pads and chest armor. However, in the final game, the shoulders are now part of the CQC variant, and the chest armour now features a grenade belt as the exclusive pre-order UA/Multi-threat chest piece.
  • In Halo 3, each piece of armor is unlocked by an achievement having something to do with a vehicle, either destroying it with under specific circumstances, or splattering somebody under different circumstances. It is unknown if this was intended, or just coincidence.

GalleryEdit

AppearancesEdit

SourcesEdit



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