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MA5D Individual Combat Weapon System

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MA5D Individual Combat Weapon System
Production information

Manufacturer

Misriah Armory

Model

MA5D

Type

Individual Combat Weapon System

Cost

1693.00 cR[1]

Technical specifications

Size

Handheld, Two-Handed

  • Length: 99.9 centimetres (39.3 in)[1]
  • Height: 27.4 centimetres (10.8 in)[1]
  • Width: 7.8 centimetres (3.1 in)[1]
  • Weight: 7.1 kilograms (16 lb)[1]

Damage Per Hit

Medium

Magazine Size

32 rounds

Maximum Ammunition

224 rounds (256 rounds with Ammo Support)

Fire Mode

Automatic

Ammunition Type

M118 FMJ-AP, 7.62 x 51 mm[1]

Operation

Gas-operated, magazine-fed

Rate of Fire

610 rounds/min (cyclic) [Notes 1]

Muzzle Velocity

~2,600 ft/s (792 m/s) [2]

Accuracy

When fired in short controlled bursts at medium range, accuracy is high.

Range

Short to medium

Usage

Era(s)

Counterpart

Affiliation

UNSC

[Source]   [Talk]


The MA5D Individual Combat Weapon System is the United Nations Space Command standard-issue Assault Rifle after the Human-Covenant war.

Design detailsEdit

The MA5D ICWS is an exceptionally resilient gas-operated, magazine-fed, automatic Assault Rifle designed to execute close-quarters combat with lethal efficiency, regardless of hostile counter-op, environmental conditions, or duration of use in the field.[3] The MA5D fires the 7.62 NATO round. Like previous incarnations, the MA5D also contains a built-in ammo counter and compass.

StrategyEdit

  • Like the MA37 from Halo: Reach, the MA5D is a general-purpose weapon. It lacks long-range accuracy, however, and therefore it's wise to pair it with a more precise weapon like the DMR or Battle Rifle.
  • Like the majority of the Assault Rifles throughout the series, it is best to go full-auto at close range and use short, controlled bursts for medium range.
  • Be careful when going up against close-range instant-kill weapons. It is best to walk backwards while firing in effective bursts so that you won't have to reload or waste ammo on wild shots.
  • Focus on one opponent, because although the MA5D is ferociously dangerous in close quarters, you may find yourself not having enough ammunition in the magazine to handle two enemies at a time. Take down one, reload, then go after your next foe.
  • It is easy to overestimate an Assault Rifle's performance while going full-auto due to the sheer rate of fire, but you'll only be wasting your bullets if the enemy is farther away than close range. At default, the reticle is very small, meaning that the first bullet fired from your MA5D will be a bulls-eye, but because of bloom, the reticle rapidly increases in size as you continue to hold down the trigger. To combat this, practice your trigger control until you're able to shoot in 2-round, 3-round, and 4-round bursts while focusing on keeping the reticle as close to the size of your opponent's hitbox as possible.

Changes from the MA37 ICWSEdit

  • Heavier, more box-like design. Resembles the MA5C from Halo 3.
  • Maximum ammunition is decreased from 288 to 224 rounds (256 with Ammo Tactical Package).
  • New, more realistic firing sound, as with all Halo 4 Weapons.
  • The ammo counter uses a new design.
  • Increased damage.
  • Slightly slower firing speed.
  • Skins can be used for this weapon, as with all Halo 4 Loadout weapons.

Changes from the MA5C ICWSEdit

  • Heavier, more box-like appearance - resembles the MA5B.
  • Maximum ammunition decreased from 352 to 224 rounds.
  • Much more pronounced, more realistic firing sound.
  • Does more damage to infantry and vehicles; the number of rounds needed to kill a Spartan has been decreased from 16 to 13.
  • Now has a muzzle brake attached.
  • Slightly lower rate of fire.
  • Has somewhat better accuracy, especially at medium to long ranges.

Changes in the Halo 4 Weapon Tuning UpdateEdit

Main article: Weapon Tuning Update
  • Capable of killing in three less rounds.[4]
  • Auto-aim angle has been reduced.[4]
  • Projectile spread has been decreased.[4]

TriviaEdit

  • This is the weapon that the player starts out with at the start of Halo 4.
  • An exclusive Prime skin for the MA5D was available to those who purchased the Halo 4 Limited Edition. This skin was later made available in the Game of the Year Edition along with other previously exclusive weapon skins.
  • In the matchmaking Weapon Tuning Update on June 3, 2013, the Assault Rifle's damage and spread were slightly increased and its auto-aim angle was slightly decreased.

GalleryEdit

AppearancesEdit

Related PagesEdit

ReferencesEdit

  1. Fire rate acquired by timing with a stopwatch to the nearest millisecond. Mathematics used: Number of rounds fired (N) divided by the time required to fire those rounds (T) multiplied by 60 = rounds per minute. Example: N / T * 60 = RPM


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