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M7S Caseless Submachine Gun

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H2A Multiplayer - Suppressed SMG
M7S Submachine Gun
Production information

Manufacturer

Misriah Armory

Model

M7

Type

Submachine Gun

Cost

1484 cR

Technical specifications

Size

Handheld

  • Length: 48.5 centimetres (19.1 in)[1]
  • Height: 20.6 centimetres (8.1 in)[1]
  • Width: 6.6 centimetres (2.6 in)[1]
  • Weight: 1.3 kilograms (2.9 lb)[1]
  • Single-Handed (Spartan-II/Sangheili)
  • Two-Handed (Marine)

Damage Per Hit

Low (reduced due to suppressor)

Magazine Size

  • 48 rounds (Halo 3: ODST)
  • 60 rounds (Halo 2 Vista, Halo 2: Anniversary)

Maximum Ammunition

  • 240 Rounds (Halo 2 Vista)
  • 192 (Halo 3: ODST)

Fire Mode

Automatic

Ammunition Type

5x23mm M443 Caseless Full Metal Jacket/.197 Caliber rounds

Operation

Gas system with rotating breech

Rate of Fire

High, fully automatic, 15 rounds per second

Accuracy

Moderate

Range

Short to medium range

Usage

Era(s)

Counterpart

Spiker, Plasma Rifle, Brute Plasma Rifle, Machine Pistol

Affiliation

United Nations Space Command

“The suppressed M7: tears through armor and turns bad guys into chum.”

The M7S Submachine Gun[3] or the Suppressed SMG is a United Nations Space Command infantry weapon and variant of the M7/Caseless Submachine Gun.

DesignEdit

Suppressor

A suppressor attachment located at the tip of the Halo 2-era SMG barrel.

The M7S is equipped with a SS/M 49 sound suppressor, muzzle flash suppressor, and a reflex sight that uses a miniature reticule, making it more effective in dark areas and general close quarters combat. A flashlight is attached under the suppressor off to the bottom left side of the barrel, but it is not usable. Sustained fire tends to cause the muzzle to "walk" upwards as recoil compounds.

Gameplay Changes from Standard M7Edit

  • The magazine capacity has been reduced from 60 rounds to 48.[4]
    • In Halo 2: Anniversary multiplayer, the capacity increased back to 60.
  • The M7S can be fired while zoomed-in. The smart-link scope displays the sight image on the user's HUD (not the reflex sight).
  • It is more accurate at long ranges.
  • It deals slightly less damage.

GalleryEdit

AppearancesEdit


SourcesEdit



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