M165 Demolition Charge
From Halopedia, the Halo Wiki
| M168 Demolition Charge | |
| Production information | |
| Model |
M168 |
| Type |
Explosives Device |
| Technical specifications | |
| Damage Per Hit |
Very High |
| Fire Mode |
Remote |
| Range |
Medium |
| Usage | |
| Era(s) | |
| Affiliation | |
| [Source] | |
The M168 Demolition Charge is a United Nations Space Command explosive device. [1].
Contents |
[edit] Overview
The M168 Demolition Device is an explosive ordnance that is used to destroy, or clear large structures. Because of the nature of the device, it is more commonly employed as a device to destroy buildings, or other structures, then an explosive used to destroy the enemy itself.
The M168 has three vital components to it, the first is the explosives pack itself which can be attached to any surface by using an adhesive strip on the back of the pack. The second component is the charge, the charge itself is also an explosive pack, the only major difference is the front panel of the charge has an arming handle and a keypad. From here the detonation code and countdown timer can be set and authorized, once the code has been verified the charging handle can then be rotated to its "armed" position. Once in the armed position an arming signal is sent to the other explosives within range. The third component is the wireless card which will locate and connect to a terminal or heads up display and wait to receive the detonation signal.
[edit] Advantages
The M168 excels at taking down large objects that may be preventing friendly infantry and armor from reaching an objective, or preventing the enemy from gaining access to an area. While the M168 is not designed for killing infantry the large blast radius of the device can servery wound, or kill anything within range and if the placement is just right it may used to cunningly kill the enemy by bringing large objects and debris on them.
[edit] Disadvantages
The M168's main disadvantage is that is it not designed for combat and as such its use as an explosive to eliminate enemy infantry and armor is limited. The M168 must also be detonated by a keypad terminal or an authorized users Heads Up Display, without this authorization the final detonation signal cannot be sent to the M168.
[edit] Tactical Uses
- The M168 was used during the Battle of Mombasa when two ODST's from Dare's Shock Trooper Squad were attempting to halt the Covenant's advance on the ONI Alpha Site, they were successfully able to halt Covenant armor advance via the bridge, but were unable to stop the enemy from overrunning the facility, forced to retreat they were able to destroy the building using the M168.[2]
[edit] Sources
[edit] Gallery
One of Mickey's M168s. |
| List of UNSC and Covenant Explosives | ||
|---|---|---|
| UNSC Explosives | 102mm HEAT · 11-B1 Intercontinental Ballistic Missile · Anaconda Surface-to-Air Missile · Antlion Anti-Personnel Mine · ANVIL-II Missile · Archer Missile · Argent V Missile · Assault Bomb · Asteroidea Anti-Personnel Mine · C-7 Foaming Explosive · C-12 Shaped Charge · Crow's Nest Bomb · FENRIS Nuclear Warhead · Fougass · Fragmentation Grenade · Fury Tactical Nuclear Weapon · HAVOK Nuclear Warhead · HORNET Mine · Lotus Anti-Tank Mine · M383C Demolition Kit · M165 Demolition Charge · Moray Space Mine · Napalm Grenade · NOVA Bomb · Satchel Charge · Shiva-class Nuclear Missile · Smoke Grenade · Sonic Grenade · Thermite-Carbon Cord · Thermite Grenade · Trip Mine | |
| Covenant Explosives | Antimatter Charge · Covenant Bomb · Covenant Charge · Firebomb Grenade · Plasma Charge · Plasma Grenade · Plasma Mortar · Plasma Torpedo · Spike Grenade · Brute Land Mine | |



