Halo Alpha
Register
Advertisement
Halo Alpha
35#.png35#.png
35#.png


Shipmaster Let 'Volir is the Sangheili captain of The Banished's flagship, Enduring Conviction.[1]



Biography[]

Great Schism[]

During the Great Schism, Let 'Volir found himself grappling with two problems: the betrayal of the Hierarchs and the lack of any clear path forward as he had rid himself of his religion.[1] As members of the Covenant Separatists, 'Volir and his crew fought against the Covenant Loyalists.

Joining the Banished[]

With his carrier Enduring Conviction and a vast array of veteran fighters at his disposal, Atriox noticed this, and offered to fuel up 'Volir's carrier and supply his crew in exchange for his loyalty. This upset 'Volir, as he was accustomed to commanding the Jiralhanae during the final years of the Covenant Empire. However, seeing that this was the only viable option in the long run, he accepted reluctantly.[1]

Let 'Volir's name was forever tarnished in Sangheili society for siding with Jiralhanae, let alone working under one.[2] However, 'Volir felt his social dignity was not a luxury he could have afforded, as the well being of the Enduring Conviction and its crew were his top priority.[3]

Failure at the Ark[]

'Volir commanded the Enduring Conviction when it arrived at Installation 00, sending troops and orbital bombardments to the surface. This helped when the Banished raided the Henry Lamb Research Outpost stationed on the Ark. Now with the Ark under Banished control, the Banished began to deploy troops onto its surface.

Four months later, the UNSC Spirit of Fire arrived at the Installation and began to attack Banished forces. During one such attack, Decimus repeatedly ordered 'Volir to bombard his position with the Enduring Conviction's Energy projector. However, Decimus was defeated by the Humans. Later on, Decimus confronted the Humans once again and 'Volir provided the same attacks as he had before. This time, however, Decimus was defeated in battle. 'Volir now ordered that the Enduring Conviction attack the Spirit of Fire directly by sending Banshees to attack the UNSC Ship.

However, the Humans managed to destroy the Enduring Conviction by having a Spartan and the AI Isabel infiltrate and fire its Energy projected enough that the Ark's Sentinels destroyed it. 'Volir survived the attack and Atriox, furious at the loss of his only space-faring vehicle, angrily ordered 'Volir to get all his surviving crew onto the newly made Halo Ring, another task he would fail yet again.

Personality[]

“Yes. And the AI. We still don't know how she accessed our-”
— Let 'Volir
“How many of your men survived?!”
— Atriox
“Enough to honor our contract.”
— Let 'Volir[4]

Let 'Volir is a skilled commander, and believes that a captain should sacrifice everything just to keep his crew alive.[5] Ironically, despite believing that a captain should sacrifice everything for his crew, Let 'Volir did not go down with his ship. Enduring Conviction and the majority of it's crew was destroyed during a battle on the Ark in 2559, however enough crew members remained to honor his contract with Atriox. In contrast to his description, he is depicted as cowardly and exhibits a very timid and submissive demeanor when around Atriox.[4]

While in the Banished, Atriox noted him as being a powerful asset in battle because of the vast amounts of veteran Sangheili fighters under his command.[1]


In-game information[]

Blitz[]

Unique Units[]
Prowling Marauder[]
Image Energy Cost Rarity Keywords Faction In-game
HW2 Prowling Marauder 70 Uncommon
  • Cloak
The Banished HW2 Prowling Marauder in-game
Unstable Banshee[]
Image Energy Cost Rarity Keywords Faction In-game
HW2 Blitz-Artwork UnstableBanshee 70 Rare
  • Blast
The Banished HW2 Unstabble Banshee In-game

Skirmish[]

Unique Units:

Ghost[]
Image Energy Cost Rarity Keywords Faction
HW2 Ghost 30 Uncommon
  • Shield
The Banished
Honor Guards[]
Image Energy Cost Rarity Keywords Faction
HW2 Blitz-Artwork HonorGuardsmen 180 Legendary
  • Shield
  • Cloak
The Banished

Leader[]

Tier 1

  • Banished Raid 1 - Faster capture speed for all units. Infantry sight range increased.
    • Banished Raid 2 - Ghost can capture points. Vehicle sight increased. Makes Ghost, Wraiths, and Marauders faster. (Faster capture speed for all units. Ghost can capture points. Infantry & Vehicles sight range is now increased. Ghost, Wraiths, and Marauders faster.)
  • Teleport 1 - Teleports own units within a set range.
    • Teleport 2 - Longer-range teleport for more of your own units.

Tier 2

  • Scout Mines 1 - Drops a cloaked vision-providing mine onto the battlefield.
    • Scout Mines 2 - increases mine damage and vision range.
  • Extraction 1 - Teleports selected units to a healing area at the main base. Heals units and buildings.
    • Extraction 2 - Can teleport more units. Increased healing amount.

Tier 3

  • Glassing Beam 1 - Fires a powerful player-controlled beam at the battlefield. Damage all unit types and buildings.
    • Glassing Beam 2 - Increases beam area and damage.
      • Glassing Beam 3 - Futher increases beam area and damage.
  • Advanced Cloaking 1 - Makes cloaking generator and shrouds cheaper. Marauders gain cloaking.
    • Advanced Cloaking 2 - All cloacking abilities last longer. Shrouds cloak field is larger.

Tier 4

  • Spirit Support - A Spirit provides cover fire and drop off an Elite Ranger, a Hunter and two Engineers.
  • Displacement - Teleports enemy units anywhere within range.

Tier 5

  • Mass Cloaking - All owned deployed units gain a temporary siphon, speed boost, and cloak.
  • Tactical Gateway - place two connected teleportation nodes. Can be used by all players.

  • Active Powers
    • Teleport - Teleports own units within a set range.
    • Scout Mines - Drops a cloaked vision-providing mine onto the battlefield.
    • Extraction - Teleports selected units to a healing area at the main base. Heals units and buildings.
    • Glassing Beam - Fires a powerful player-controlled beam at the battlefield. Damage all unit types and buildings.
    • Spirit Support - A Spirit provides cover fire and drop off an Elite Ranger, a Hunter and two Engineers.
    • Displacement - Teleports enemy units anywhere within range.
    • Mass Cloaking - All owned deployed units gain a temporary siphon, speed boost, and cloak.
    • Tactical Gateway - place two connected teleportation nodes. Can be used by all players.
  • Passives
    • Banished Raid - (Faster capture speed for all units. Ghost can capture points. Infantry & Vehicles sight range is now increased. Ghost, Wraiths, and Marauders faster.)
    • Advanced Cloaking - Makes cloaking generator and shrouds cheaper. Marauders gain cloaking.

Skirmish[]
Infantry[]
  • Grunts (Elites)
  • Jump Pack Brutes
  • Elite Rangers
  • Hunters
  • Suicide Grunts
  • Honor Guard
Vehicles[]
  • Ghost
  • Marauder
  • Reaver
  • Locust
  • Wraith
Air[]
  • Banshee
  • Engineer
  • Blisterback
Super[]
  • Scarab
Blitz[]
Infantry[]
  • Grunt Mob
Vehicles[]
  • Prowling Marauder
  • Bloodfuel Locust
  • Prowling Reaver
  • Ironclad Wraith
Air[]
  • Unstable Banshee
Terminus[]
Vehicles[]
  • Chopper (Cannot upgrade)

Appearances[]

Sources[]

  1. 1.0 1.1 1.2 1.3 GameSpot - Halo Wars 2: New Character Images and Details Revealed
  2. Isabel Halo Wars 2, Phoenix Logs — "His decision to bind his crew to the Banished has forever tarnished his name in "proper" Elite culture"
  3. Halo Wars 2, Phoenix Logs — " but the Shipmaster knows that in the current chaotic state of the galaxy "proper" is a luxury not all can afford if they want to keep their crew and their ship intact."
  4. 4.0 4.1 Halo Wars 2, campaign level Under the Dark
  5. GameSpot: Halo Wars 2: New Character Images and Details Revealed
Advertisement