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LAU-65D/SGM-151

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Missile Pod
Production information
Model

LAU-65D/SGM-151

Type

Missile Launcher

Technical specifications
Size

Support Weapon

Damage Per Hit

Medium to High

Magazine Size
  • Mounted: Unlimited
  • Unmounted: 8
Maximum Ammunition

8

Ammunition Type

Heat-seeking armor piercing missile

Rate of Fire

Medium

Range

Long

Usage
Affiliation

United Nations Space Command

  [Source]

The LAU-65D/SGM-151[1], also known as the Missile Pod, is a portable United Nations Space Command infantry weapon. It is a missile-launching weapon, holding up to eight small highly explosive missiles when released from the tripod. The Missile Pod is capable of tracking down vehicle or turret position targets. [2][3]

Its extreme size and weight means only a Spartan, Sangheili, or perhaps a brute can operate it free of its tripod.

Contents

[edit] Operation

The missile pod can also be mounted on tripods as turrets by the UNSC, but can be dismounted and hefted as a weapon by beings with great strength such as Spartans, Elites, and Brutes.
The missile pod can also be mounted on tripods as turrets by the UNSC, but can be dismounted and hefted as a weapon by beings with great strength such as Spartans, Elites, and Brutes.

This weapon is a portable weapon (like the Flamethrower) and not a turret, but can be mounted on a stand.

Although the mounted version of the Missile Pod can only be seen in one level on Campaign, The Storm, when it is mounted, however it will have infinite ammo.Note: Is amazingly strong against the Scarab.

The Missile Pod can carry eight rounds, equal to the Rocket Launcher but without having to be reloaded.

In its mounted form, the Missile Pod is used by the marine teams as rocket powered mortar (by firing its missiles vertically into the sky).

This allows the missiles to hit their targets from above inflicting maximum damage and leaving less time for the target to avoid the strike, but the weapon being mounted and aiming skywards leaves the user open to a direct attack from a ground vehicle that can get close enough.

It is the only weapon in Halo 3 that can track vehicles, taking the ability away from the M41 SSR MAV/AW Rocket Launcher from Halo 2. But the ability of tracking vehicles comes at a cost; there is little splash damage to other people.

Once the missile is fired, it will travel about 5 meters before becoming self-propelled and begin pursuing the target.

This, along with the pod's ability to maintain a lock even when there's an obstacle (such as a small hill in Valhalla) between the pod and the target, means the wielder can fire at an upward angle, giving the missile enough vertical clearance to fly over the hill and into the target.

It is also effective against foot-bound stationary targets (such as an enemy sniper); the missile's high speed means that even if the target hears the missile, he or she may not be able to react in time.

This is most effective at short and medium range, mostly because it is harder to see an enemy at long ranges, much less determining if one is moving.

However, using it to combat moving infantry targets has little or no effect.

Also, if the enemies are clustered on the middle of the ridge in Valhalla, you can barrage the enemies with it.

One of the best anti-vehicle tactics is to lock on,aim up in the air and then fire.

However, don't forget that you only have 8 shots - make them count.

Also on Valhalla, a possible tactic is to carry the missile pod into the man cannon while firing at an enemy. The enemy will most likely not see you and die confused.

[edit] Tactics

The missile pod is a very weak infantry weapon, it takes a direct hit to one shot kill an opponent. Unlike the rocket launcher, its damage is confined to a small area, making it difficult to use in a man-to-man situation. Regardless, it is extremely deadly against vehicles and is featured on the following maps:

Valhalla, Sandtrap, and Construct by default.

Any player can put it into any map using Forge

On Valhalla it is capable of destroying Banshees, Mongooses and Warthogs.

The weapon is less sought after in Sandtrap because the Spartan Laser spawns near the bases, but it is still effective against the multiple vehicles on the map.

On Construct the missile pod becomes a powerful infantry weapon for Construct's straight symmetrical design allows quick kills, making it especially useful for killing the sword wielders or campers at the Gravity Lifts.

Note: When mounted the missile pod fires into the air after acquiring a target and tracks on its original target via some type of laser or heat-sensory mechanism. Once detached the missile pod fires in the direction the player is aiming.

The missile launched from the pod.
The missile launched from the pod.

[edit] Trivia

  • Hornets fire couples of what appear to be Missile Pod missiles as a secondary fire.
  • On Heroic, it takes eight rounds of the LAU-65D/SGM-151 to destroy a Phantom, although it only takes four missiles to the rear section to destroy it because the engines going critical are the main reason for the destruction of a Phantom.
  • In multiplayer, there is no tripod mounted form. It can only be found and fired in its ripped off form.
  • The LAU-65D/SGM-151's missile is considerably stronger than the M41's refinance.
  • For reasons unknown, even though the Missile Pod's clip number can be adjusted via Forge, it has no affect at all, the amount of missiles remaining is eight.
  • The sign on the top of the Missile Pod reads "bare live wires" like the Spartan Laser.

Beta *In the Halo 3 [1], an anti-air missile pod was featured however was removed, the Missile Pod has due to its power over vehicles, Banshees especially on Valhalla.

  • The Missile Pod's rocket bares a striking resemblance to the jetpack missile used by bounty hunters Boba Fett and Jango Fett in Star Wars.
  • The long missile fired from an active Missile Pod leaves a streaming trail as easily can be spotted from a Banshee or a Hornet, as its locked on and painted for destruction.
  • Destruction Table


-Player-1 Hit
-Hornet-2 Hits
-Banshee-2 Hits
-Scorpion-4 Hits
-Wraith-4 Hits
-Chopper-1 Hit
-Ghost-1 Hit
-Prowler-2 Hits
-Scarab-1 Hit (Required Direct Power Core Hit)
-Warthog/Gauss Warthog-2 Hits
-Mongoose-1 Hit

[edit] Gallery


[edit] Sources

  1. http://www.microsoft.com/silverlight/halo3.aspx
  2. Halo 3 Beta Guide
  3. [http://www.xboxygen.com/index.php?file=Gallery&op=description&sid=9395&orderby=news# OXM UK


List of Wieldable Weapons of the Halo Universe
UNSC Weapons AIE-486H Heavy Machine Gun · BR55 Battle Rifle · BR55HB SR Battle Rifle · M6C Magnum · M6D Pistol · M6G Magnum · M6J Carbine · M19 SSM Rocket Launcher · M19-B SAM Missile Launcher · M41 SSR MAV/AW · M90 Shotgun · M247 General Purpose Machine Gun · M7057/Defoliant Projector · MA5B Assault Rifle · MA5C Assault Rifle · MA5K Carbine · Missile Pod · Spartan Laser · SRS99C Sniper Rifle · SRS99D Sniper Rifle · M7/Caseless Submachine Gun · M7S Submachine Gun
Covenant Weapons Brute Plasma Rifle · Brute Shot · Covenant Carbine · Energy Sword · Fuel Rod Gun · Gravity Hammer · Mauler · Needler · Particle Beam Rifle · Plasma Cannon (Shade) · Plasma Pistol · Plasma Rifle · Spiker
Forerunner Weapons Sentinel Beam

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This page was last modified 02:12, 14 May 2008. Content is available under GNU Free Documentation License.