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Kizingo Boulevard (Level)/Walkthrough

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This is a walkthrough for the level Kizingo Boulevard. Written for play on Legendary with tips for lower difficulties.This is Mickey's flashback mission. You start with a Rocket Launcher and an SMG. There are many different styles to play this mission, but there are few medkits and sparse ammo, so load up early and use as much cover as a tank can get. Skulls are perilous for the inexperienced but adding Tough Luck, Thunderstorm and Tilt will definitely up your challenge.

Contents

[edit] I got lost, can anyone direct me towards the nearest Tank? Wait that's not Ours!

Start out switching to your SMG. Turn right. You'll see a Wraith come around the corner. Run up quick jump on and throw a grenade inside. Unlike Halo 3, you cannot commandeer Wraiths in this game. The glitch that allowed you to commandeer an AA Wraith will allow you to get one here, but it's kind of pointless, as your Scorpion has room for Marines to assist your progress. Jump off and take care of the two shield jackals that came with the Wraith. Turn North and run straight down the street to the Scorpion. Hop in and just start blasting away. Marines left alive will load up and between the turret and them, you should be pretty safe from ground troops, so concentrate on vehicles, and high ground shooters. Make sure you deal with the Wraith to the West and the Phantom that shows up with a few more Ghosts. Then it's just a matter of mopping up. Start driving West making sure you clear out the brutes and Jackals to your left and right before leaving the square. As you start to turn south a ghost will appear a Brute will be shooting from up high in the building in front of you. Turn and as you head up the hill there will be another Brute on the roof. Before you reach the top of the street and round the next corner, take a second and swing your turret to the left and aim high.

[edit] Hey, I never told you I was a good driver (or I just like to Blow stuff up)

As you round the corner you should have your turret placed to snuff the Brutes with Brute Shots on the catwalk. They can kill your Marines faster than anyone else in the game so get them quick. Advance towards the next square aim at the shade on the high left side then clear the ground, A Phantom will show up to drop a Ghost, hit it with a round or two so it can't shoot at you then take out the ghost. You should not have left the cover of the building on the right yet. Pull out and hit the Shade and Deployable Lookout Tower to your right and clear out the ground troops. if you need more Marines let them jump on here. Head East across the top of the square and watch out for more baddies up high. You should see an energy barrier in front and a little to the left, stop here. Take out the lampposts to give yourself some maneuvering ability otherwise you can get stuck and killed quickly. Edge out aiming to the right and take out the Shades, left, center, right, as they appear. Do not advance yet. Sweep left to right killing anything that moves. Make sure you get the roofs at your forward left and right. Slowly advance until you hear the Phantom approaching. Back up again and take shots at it until it drops it's gun. It will drop a ghost and a few Brutes on the roof. Shoot out the Ghost, then get the Brute on the right side roof he will likely have a Fuel Rod Gun. Move forward again and watch out for Sniper Jackals with beam rifles on the roof behind you on the northeast and northwest sides of the square. Go forward to the blast door.

[edit] Are you just going to stand there? Oh, OK.

As you go through the door you're going to face a lot of enemies. Your goal here is to clean out everything that shoots at you. There's not a single best way, but using a combination of the high ground to start and then running in to draw enemies and backing into the high ground seems to work pretty well. Your other choice is to move forward and hope your Marines can keep enemies at bay long enough for you to kill them. During this period you will see the icon for Dutch, but he doesn't do anything, so don't forget to clear out the end of the square. Once you've killed both Wraiths drive up to the right of the blast door, shoot the barrier a few times and drive over it. You can't take the Scorpion past the blast door but you can use it when it opens to clear out that group of enemies that annoy you and you can shoot out some of the downrange enemies before you move on. Hop out and heal up if you need it before you move on through the blast doors.

[edit] I Think We Should Call It Your Grave!

Head up to the top of the Square. Be sure to clear out any remaining Covenant forces prior to the Phantom's arrival. Swap out your SMG for the Pistol, and swap your Rocket Launcher for Dutch's SMG. Let Dutch go nuts, with unlimited rockets and invulnerability he's going to clear the entire center of the map for you. Pick a side of the square (left side of the square will provide you with more kills and choices of weaponry, right will keep you safer and is better if you choose to pick up the Sniper rifle) and take out any enemies that come at you. Swap out your SMG for something more powerful when you get a chance. Keep shooting until the Phantoms stop dropping enemies (Three waves). Make sure you take out the Fuel Rod Grunt and Sniper Jackals at your earliest opportunities. Once your done with the ground troops if Dutch hasn't managed to kill the Wraith, take the Rocket Launcher from him (not so much so you can use it as so he can't kill you when you close on the Wraith). Get close, and either shoot it with Rockets, or board it and grenade kill. Go meet Dutch and head to the next blast door.

[edit] Legendary Notes

  • Ghosts are quick and maneuverable, so two hits is pretty much the standard for killing in Legendary, but if you can hit the driver, one hit will kill.
  • Health is really hard to find expect to see lots of reverting to checkpoints if you don't take care.
  • Your Marines are accurate. Let them take care of close in enemies while you take out the ones at range that threaten them.
  • Banshees can be really annoying so hit them. The most accurate way is to wait for them to charge at you in a strafing run.
  • Watch out for Fuel-Rod Grunts in buildings.
  • Deployable Lookout Towers can be taken out with a direct hit from your Scorpion or rocket launcher, killing everything on and often around it.

[edit] Not Legendary Notes

  • When playing Heroic and Normal there's honestly no real difference in how you should approach the mission other than you can take more damage to you can take more risks with exposing yourself to fire.
  • Don't rush. While a time bonus is nice, checking the clock can result in death if you miss enemies. Be methodical and kill everything. If you're unsure, check your VISR map.
  • Like other levels, Snipers are more likely to have Carbines not Beam Rifles and there will be fewer of them.



Preceded by
Uplift Reserve
Halo 3: ODST Campaign Walkthrough for:
Kizingo Boulevard
Succeeded by
ONI Alpha Site


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