Kig-yar
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- "Jackals may be superior marksmen and they’re very sneaky, but that doesn’t make them excellent snipers — they’re way too bloodthirsty for that."
- — Anonymous UNSC serviceman
The Kig-yar (Latin: Perosus latrunculus, translated to "Hateful Highwayman"[2]) are a saurian species[3] which would serve the Covenant as mercenaries, and later the Covenant Loyalists. Humans have termed these vicious creatures Jackals, as they are known for their swiftness, viciousness and dexterity, even though they aren't the strongest Covenant race. Jackals will either serve as snipers or scouts within the Covenant due to their excellent sense of sight, smell and hearing. They were the first Covenant species encountered by UNSC forces.[4]
Contents |
[edit] History
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[edit] Description
[edit] Anatomy and Physiology
Jackals are avian in appearance, with feather-like quills on their heads and arms on males and calloused plates on females for protection from males during mating, and bird-like feet with deadly talons. In Halo: Contact Harvest, they are stated to have larger spines on their back if male. If they are female, they have thick, callus-like plates on their head and shoulders, and their beaks are longer and crocked upwards. They have three fingers on each hand with razor-sharp claws. Jackals have exhibited both beaks and razor sharp teeth that can easily rip flesh apart. Such a great variation may be indicative of a similar condition in saurids where the morphology differs wildly from birth to adulthood (lack of teeth in young and lack of feathers in adults) or something close to human races where different morphology may be a result of living in different environments. Though they are mainly carnivorous in appearance and indeed are known to consume flesh, apparently even that of other sentient beings, the Kig-Yar is omnivorous. They will eat fruits including an unknown type of melon that may be native to their homeworld.
Though they are not a low-g species, they do have many qualities that are shared with species from low-g worlds. The female of the species lack the spiny plumage (said plumage's color serving as indication of the Jackal's mood)[5] of the male; replacing it with calloistic plates at the forearms and the rear of the head. The "callous like" skin helps protect the female during courtship. When mating, the male can choose to fertilize the egg, in which a male is produced, whereas if the eggs are not fertilized a female is produced. Aside from the obvious differences in reproductive organs, the male and female of the species are more or less identical in appearance with no physical disparity or mass distribution between the sexes.
A great variance in skin tone and color has been seen among Jackals, usually a dark orange or green, and some are mottled or spotted with markings of various color. The purpose of color variation in Jackals is unknown, though it has been speculated to be tribal tattooing or camouflage suitable for their home world. Although the Jackals vary in skin color, their blood is purple in color similar to that of the Sangheili, possibly showing a similar genetic or chemical makeup.
The lack of calcium in their skeletons also makes them a poor source of food for potential Flood forms. However they have been observed as Combat Forms in Halo Wars.
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[edit] Culture
Unlike races such as the Grunts, the Kig-yar was space-faring long before joining the Covenant. As such the Jackals are unique among Covenant races: rather than faithful followers of the Prophets' religion, they are mercenaries paid by the Covenant. However, due to the long time they have been in the Covenant, a large number of them have accepted the Covenant religion. Jackals can live fairly peaceful lives with Humans, as is seen in the Cole Protocol. When they were finally ordered by the Prophets to attack and destroy the Humans of the Rubble, many of them even regretted the order. This is likely due to the pragmatic, merchant culture of their race. They can likely live happily with anyone in a relationship of trade.
[edit] Profession
Once, the Kig-Yar culture was centered around rival clans sailing across Eayn's seas as pirates, raiding the encampments and settlements of rival clans. As the distances between the clans grew less, so too did the differences, and a united Kig-Yar race reached out to the stars in spacecrafts, beginning to populate small asteroids around Chu'ot. Some of these saw opportunity, and became pirates once more, raiding merchant ships. These were apparently the Kig-Yar's only effective response to the overwhelming Covenant military juggernaut when they arrived in their home-system in 1342, the war between the two factions apparently culminating around sieges of redoubts on the asteroids surrounding their world. Though eventually in order to survive they accepted letters of marque: commissions from the Ministry of Tranquility to engage in the services of the Covenant, though often this was merely used as an excuse to continue raiding. This time preying on the ships of the Covenant's enemies, such as the humans.
When inducted into the Covenant, the Kig-yar were intended to fill the role later assigned to the Grunts as the Covenant's foot soldiers, however the temperament of the Jackals made this impractical. Instead, they were placed in roles that suited their abilities better such as scouts and being in teams of commando units which allowed the exploitation of their fine senses in the battlefield. They are also deployed as police forces on occupied worlds, although this was always done under the supervision of a member of the higher castes. The reason for this duty was unclear - it is not known if the Covenant feel that the Grunts could not be trusted with such roles or if the predatory nature of the Jackals allowed them a greater ability to police planets.
Jackals have little status in the Covenant hierarchy and are subservient to all but the Grunts. Although they technically stand as equals with the Grunts, the reality is that Jackals are usually in an elevated position. While the other races consider the Grunts beneath notice, the Jackals are often purposefully cruel to them in order to assure themselves of their own superiority. The Jackals are not represented on the High Council but are instead vetted by the Ministry of Concert. However, unlike the other castes, the Kig-yar do not vocally complain about their position but instead have selected to siphon off resources to their brothers. Whether the Covenant leadership was aware of this is currently unknown. After the Great Schism, they were promoted to where the Drones once were.
The ranking authorities in Covenant society have been known to let Jackals eat prisoners alive, perhaps indicating that the Jackals are much more bloodthirsty and cruel than previously seen in combat. This probability is supported by the vicious screeches, squawks, and squalls that Jackals make in combat, and the UNSC remark stating that Jackals were "too bloodthirsty" to really be called snipers. The Jackals are despised by most Elites for their devious nature. Jackals are extremely bloodthirsty, vicious, and cruel even eating annoying Grunts under their command or any Grunt that the Elites feel deserve to be punished.
[edit] Government
The Kig-yar government type is postindustrial capitalism, with a population of 978 million.[6]
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[edit] Naming
Jackals are not permitted by the Elites to have more than one name, but Jackal society had never placed a premium on such things, so they don't care. Jackal names are invariably single syllable, with two consonants and one vowel, such as Yeg, Jak and Bok.
[edit] Homeworld
- Main article: Eayn
Eayn is the homeworld of the Kig-Yar species and is the primary satellite of the planet Chu'ot. It is characterized by its single equatorial ocean, sparse volcanism, and almost total lack of glaciation. Only about one-third of all Kig-Yar who still reside in the Y'deio system call Eayn their home; many have chosen to live among the minor planets within the asteroid belt since their initial contact with the Covenant.
[edit] Rank Structure
| Known Jackal Ranks |
|---|
| Minor · Major · Sniper · Ranger · Zealot |
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[edit] Gameplay
[edit] Combat
- "They sure aren't as tough as their ships."
- —Samuel-034
Jackals are mainly seen wielding Plasma Pistols, but they may carry Beam Rifles, Needlers, Plasma Rifles or Carbines. In Halo: Contact Harvest, they were shown to wield a sharp crystalline weapon that explodes after a Jackal has released its grip, due to fail safes inside of it. Sniper Jackals are equipped with Particle Beam Rifles or Covenant Carbines for maximum damage and range as seen in Halo 2 and Halo 3 respectively. Jackal marksmen are also equipped with a plasma pistol which they will switch to if in close quarters with an opponent, however most of the time they turn around and retreat.
In battle, Jackals share many similarities with Grunts, although they are far more intelligent. Like Grunts, they are a weak subordinate race and are somewhat cowardly. Despite their efforts to assure the Covenant of their superiority over the Grunts, they often cower in battle and run away with their shields up in the air (though not with the high frequency of a Grunt).
The Jackal's Point Defense Gauntlet is almost completely impervious to all Human firearms, and is strong against plasma based weaponry, but if a plasma weapon is fired at it for an extended period of time it will easily deplete the shield. The various ways of combating Jackals basically works like this: get an accurate weapon; like a carbine or battle riffle, and then fire at the Jackals exposed side, the Jackal will move the shield away and leave the body bare, fire a round into its head when able to and the Jackal will die. Another good way is to overcharge a Plasma Pistol and fire it at their shielding, deactivating it, giving you the time to melee them to death. In the later games, meleeing the Jackal will end up deactivating the shield, and sending the alien fleeing. In some occasions, the Jackal may stand its ground and attempt to kill you.
The Jackals were revealed to have a new role in Halo 2 as the Covenant primary marksmen. The use of marksmen Jackals changes the game drastically, because up until now, all Covenant fighters were close range fighters, none of whom carried scoped weapons, and now the Covenant are utilizing tactics seen in Human warfare, in this case, more ranged combat.
[edit] Halo Wars Stat
| Halo Wars Stats | |
| Cost |
100 |
| Population |
1 |
| [Source] | |
In Halo Wars, Jackals play a powerful anti-infantry role, having been given the capability to inflict a number of casualties upon regular enemy infantry that are disproportionate to their own numbers, much like the UNSC Hellbringers-though having the advantage of longer range weapons. They are deployed in groups of two, and their default armament is the medium range Covenant Carbine. However, being geared towards a single role, the effectiveness of Jackals against armor and aircraft is highly limited, and will easily fall victim to vehicles. However, Infantry do, generally, defeat aircraft and the Jackals, in groups, will easily destroy enemy aircraft. Like nearly all units in Halo Wars, Jackals have multiple upgrades as listed below in the precise order researched:
- Defense Gauntlet: 200 supplies, 1st tech level. Adds a standard Kig-Yar Point Defense Gauntlet to every soldier, which provides some protection but eventually collapses under enemy fire.
- Beam Rifle: 400 supplies, 2nd tech level (Age of Doubt). Replaces all Covenant Carbines with Beam Rifles, which provide superior range and power to attack.
- Supreme Gauntlet: 700 supplies, 3rd tech level (Age of Reclamation). Upgrades all defense gauntlets, so that they no longer collapse under enemy fire.
[edit] Changes
[edit] Changes from Halo: Combat Evolved to Halo 2
- In Halo: Combat Evolved, the Jackals wore more armor, often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: dark blue and dark red. In Halo 2, they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead, but still stay pink. They also have larger biceps and chests. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in Halo Combat Evolved or if the changes were mostly just graphical. Besides the aesthetic differences, there have also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize Plasma Grenades, although they do carry grenades in Halo 2.
- In Halo: Combat Evolved, Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In Halo 2, shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions.
- In Halo 2 although they do not use them, Jackals may drop plasma grenades when killed.
[edit] Changes from Halo 2 to Halo 3
- Jackals now wield the Covenant Carbines without having to be given them, these Jackals are designated by some as "Marksmen Jackals" seeing that they are neither Snipers nor shield-bearing Jackals.
- Jackals in Halo 3 appear no longer to wear the armored boots they wore in the previous Halo games. They feature huge talons on their feet in Halo 3.
- Halo 3 Jackals have a massive "over-bite" and their razor-sharp teeth hang down over their entire bottom jaw.
- Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy on the field of battle. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Particle Beam Rifles, can best be described as an effort to balance the snipers out after Bungie's realization that they were too deadly in Halo 2.
- When a Jackal is holding a Carbine or Beam Rifle, it can't use a shield at the same time.
- Their appearance is more bird-like than their reptilian Combat Evolved and Halo 2 counterparts. Their heads now resemble those of a crow or vulture in comparison to the heads of their counterparts which had heads like a reptile.
[edit] Changes from Halo 3 to Halo Wars
- Capable of wielding both shields and rifles at the same time.
- Capable of being outfitted with an indestructible shield.
- Kig-yar Flood combat forms are introduced.
[edit] Changes from Halo 3 to Halo 3: ODST
- Some Jackals wield weapons that they haven't used before in the series such as Needlers, and Plasma Rifles.
- Jackal Marksmen no longer wear inactive defense gauntlets.
- Marksmen no longer have a Plasma Pistol secondary weapon.
- Jackals are more difficult to kill with melee attacks, since melee damage is noticeably less when playing as an ODST than when playing as a SPARTAN.
[edit] Trivia
- Jackals were the first Covenant species fought by human beings. Avery Johnson and Nolan Byrne fought two and killed both of them shortly before the Battle of Harvest.
- The name Jackal comes from a wild dog that is similar to the wolf, and is a reference to their scavenger-like appearance and nature.
- "Kig-yar" is Breton for "chicken" and Phonetic Welsh for "chicken meat".[citation needed]
- Although Jackals carry grenades in Halo 2 , they are never seen using them. This is possibly because of the fact that, in terms of game mechanics, they 'dual-wield' their energy shield with whatever other weapon they are carrying.
- All Jackals shoot left handed, including the use of sniper weapons, and are the only Covenant species to do so (with the exception of Rtas 'Vadum).
- The only known female Jackals are Chur'R-Yar and Chur 'R-Mut, who were both Ship Master/Ship Mistresses of Covenant Ships. They are also the only Jackals known to have multiple syllables in their names and the first female members of the Covenant mentioned in Halo canon. Speculation leads to that Jackals may have a naming system based on sex, rank or both.
- Like birds, female Jackals lay lots of eggs and male Jackals have feather-like protrusions (on males, presumably for display during mating season). Ship Mistress Chur'R-Yar hinted to this in Halo: Contact Harvest. Females, however, have extremely thick callouses on their backs and the back of their neck.
- They were firstly seen by Avery Johnson and then by Spartan-IIs, John, along with Sam and Kelly, aboard an unnamed Covenant ship (it was later destroyed thanks to Sam's sacrifice).[4] The Kig-yar was easily eliminated, as Sam remarks "They sure aren't as tough as their ships".
- A dead Jackal is also found in the book Halo: Fall of Reach when John was examining the Covenant with a large bootprint imprinted on its back. It was apparently killed by an impatient Hunter who crushed it to death. This eventually led to the UNSC discerning their caste system, a major breakthrough in knowing the nature of their enemies.
- There was a group of Jackals trained as rangers, eventually being replaced by the Drones as they were more suited for combat in space.
- Jackals are described as having a salty, occasionally acrid, smell associated with them.[3]
[edit] Mistakes
- In Halo: The Fall of Reach their blood is said to be blue when in game it was purple.[7]
- The first time you see a Jackal in the Halo video games is in Halo: Combat Evolved, on the level Halo. They do not appear in the first level, Pillar of Autumn, due to the Covenant's mistrust of them on enemy vessels because of their pirating ways. However, in the book "Halo: The Flood", they were mentioned as boarding the Pillar of Autumn during their initial attack.
[edit] Gallery
A Jackal Sniper from Halo 3. |
Jackal about to meet a Pelican in the level Assault on the Control Room in Halo: Combat Evolved. |
A Minor Jackal on patrol on The Ark. |
A Jackal Sniper from Halo 2 wields a Particle Beam Rifle. |
A Minor Jackal about to fire a charged Plasma Pistol. |
A Jackal Sniper with a Beam Rifle on Halo 3: ODST |
||
Kig-Yar, as they appear in Halo Wars. |
The helmet worn by Jackals in Halo: Combat Evolved. |
[edit] Sources
- ↑ Halo Encyclopedia, page 147
- ↑ HBO Forums
- ↑ 3.0 3.1 Bungie.net: ODST Guide
- ↑ 4.0 4.1 Halo: The Fall of Reach, pages 125/126
- ↑ 5.0 5.1 Halo: Contact Harvest, pages 56/58
- ↑ Bestiarum
- ↑ The Fall of Reach, page 327
[edit] See Also
| Species of the Covenant | ||
| San 'Shyuum | Sangheili | Jiralhanae | Huragok | Mgalekgolo | Yanme'e | Kig-yar | Unggoy | ||

















