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Jason Sussman

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Jason Sussman is an environmental artist at Bungie Studios. He has worked on Halo 3 and Halo 3: ODST.[1] and Halo: Reach.[2]

Developer bioEdit

Jason Sussman is currently employed at Bungie Studios as an environment artist and has worked on the following games:

  • Halo 3 (Microsoft game studios)
  • Halo ODST (Microsoft game studios)

Jason Sussman was also employed with Terminal Reality for six years as an artist and worked on the following games:

  • 4x4 Evo (Take2)
  • Blair Witch (Godgames)
  • Fly!2 (Take2)
  • 4x4 Evo2 (Take2)
  • BloodRayne (Majesco)
  • Roadkill (Midway)
  • Blowout (Majesco)
  • Spyhunter:No Where to run (Midway)
  • Ghostbusters: The Video Game (Atari) ProfileEdit

Nickname: BrownV

Classification: MiddleSchool

Current Job: Artist

Origin: Texas

Blood Type: Classified

Age: Classified

Weight: A few stones

Height: From here to here

Girth: Bout this much

First Job: Gadzooks

Hobby: Classified

Ultimate Halo Match: Too many to name one

Ultimate Snack: Sheep pickle

Ultimate Website: Classified

Mode of Transport: Paul Russel's back

Fake Weapon: A gun that shoots ex-girlfriends



From a small dusty vineyard in the heart of Chile, a strange feral wolf boy was released into society. He traveled the world looking to perform odd jobs as a Ninja-For-Hire. With his amazing array of cyber gadgets, FAILURE is not on his menu. Whether utilizing his Super Skate-O Shoes or his Picto-Matic Phone he stalks the night as an unseen annoyance. His stealthy nature is helped even more by his innate ability to change his color at will. In a tight spot he whips out his Confoundo-Ray which will confound his enemies into a state of rigid paralysis. At that point he takes full bodily advantage of his victim's predicament and will often steal their shoes.


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