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Kig-yar

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Kig-yar (Jackal)(Latin Perosus latrunculus)
Biological information
Homeworld

Eayn

Physical description
Height

5.11 ft

Weight

78 kg [1] (174 pounds)

Skin color

Orange, Dark Green, Pale

Distinctions

Tall and skinny

Military and Political information
Equipment

Jackal Point Defense Gauntlet

Ranks
Affiliation

Covenant, later Covenant Loyalists

Other Nomenclature
  • Buzzard
  • Chicken
  • Jackal
  • Vulture
  • Tree-Turkey
  [Source]

The Kig-yar (Latin Perosus Latrunculus[1], meaning "hateful bandit"[2]) are an avian species which serve the Covenant, later the Covenant Loyalists . Humans have termed these creatures Jackals, as they are known for their swiftness and viciousness. Jackals serve as snipers and scouts within the Covenant due to their excellent sense of sight, smell and hearing. They were the first Covenant species encountered by UNSC forces .[3]

Contents

[edit] Background

They commonly carry Plasma Pistols, but some Jackals may carry Plasma Rifles, Needlers, Beam Rifles, and Carbines. In Halo: Contact Harvest they were shown to wield a Knife/Sword crystalline weapon that explodes after a Jackal has released its grip, but they are not Energy Swords, as it says they are of a purple-pink color, making it similar to the projectiles fired by the Needler. Sniper Jackals are equipped with Particle Beam Rifles or Covenant Carbines for maximum damage and range, in addition to a Plasma Pistol for close combat situations. In addition, all but the snipers carry a powerful handheld energy shield. The most effective way of killing them is to throw a grenade behind their shield, barrage them with sniper fire, or to melee-attack them. At 5'11", Jackals are somewhat smaller than the average human.[4]

In both Halo: Combat Evolved and Halo 2, the Jackals are first encountered during the second level. The Jackals are never found on human ships for some odd reason. This may have something to do with the fact that their shields seem vulnerable to melee damage, limiting the Jackals' deployment options and make them vulnerable to close combat fighting. However, in Halo 3, they are encountered on the first level, Sierra 117. In Halo: Contact Harvest they are read to have larger spines on their back if male and if female, they have thick callus like plates on their head and shoulders . Also, they have either made or been given space suits.

Unlike Humans, Brutes or Elites, Jackals are not brave and are by no means willing to give their life for the Covenant. For example, when you approach a sniper jackal, it will drop its weapon, pull out its plasma pistol and start running away. They are aggressive, and this is due mostly to the fact that they are merely mercenaries, rather than religious fanatics, and may be a part of their overall nature. In battle, Jackals share many similarities with Grunts. Like Grunts, they are a weak subordinate race and are somewhat cowardly. Despite their efforts to assure the Covenant of their superiority over the Grunts, they often cower in battle and run away with their shields up in the air though it is not done as often.

[edit] Culture

Unlike races such as the Grunts, the Kig-yar were space-faring long before joining the Covenant. As such, the Jackals are unique among Covenant races: rather than faithful followers of the Prophets' religion, they are mercenaries working for the Covenant. However, due to the long time they have been in the Covenant it is possible some or many have accepted the Covenant religion.

The Halo 3 Bestiarum states that the Kig-yar government type is postindustrial capitalism, with a population of 978 million.

Once, the Kig-Yar culture was centered around rival clans sailing across Eayn's seas as pirates, raiding the encampments and settlements of rival clans. As the distances between the clans grew less, so too did the differences, and a united Kig-Yar race reached out to the stars in spacecraft, colonizing small asteroids around Chu'ot. Some of these saw opportunity, and became pirates once more, raiding merchant ships. These were apparently the Kig-Yar's only effective response to the overwhelming Covenant military juggernaut when they arrived in their home-system, though eventually in order to survive they accepted letters of marque: commissions from the Ministry of Tranquility to engage in the services of the Covenant, though often this was merely used as an excuse to continue raiding, this time preying on the ships of the Covenant's enemies, such as humanity.[5]

When inducted into the Covenant, the Kig-yar were intended to replace the Grunts as the Covenant's foot soldiers; but the temperament of the Jackals made such a change impractical. Instead, they were placed in roles that suited their abilities better such as scouts and being in teams of commando units which allowed the exploitation of their fine senses in the battlefield. They are also deployed as police forces on occupied worlds, although this was always done under the supervision of a member of the higher castes. The reason for this duty was unclear - it is not known if the Covenant feel that the Grunts could not be trusted with such roles or if the predatory nature of the Jackals allowed them a greater ability to police planets. [1]

Jackals have little status in the Covenant hierarchy, and are subservient to all but the Grunts. Although they technically stand as equals with the Grunts, the reality is that Jackals are usually in an elevated position. While the other races consider the Grunts beneath notice, the Jackals are often purposefully cruel to them in order to assure themselves of their own superiority.

A Jackal's shield deflecting rounds from an MA5B.
A Jackal's shield deflecting rounds from an MA5B.

Eayn is the Jackal homeworld and a satellite of the planet Chu'ot‎. It's primary moon is Y'Deio. The gravity is about 0.875 G's, making the inhabitants lighter on Eayn than on Earth. This is surprising, considering how fast Jackals move on Earth. Its color palette (green & blue) is that of Earth, but of course, its continents are shaped differently.

Like the other lower caste members of the Covenant, the Jackals are not represented on the High Council but are instead vetted by the Ministry of Concert. However, unlike the other castes, the Kig-yar do not vocally complain about their position but instead have chosen to syphon off resources to their brothers but whether the Covenant leadership was aware of this is unknown. [2]

Jackals are not permitted by the Elites to have more than one name, but Jackal society had never placed a premium on such things, so they don't care. Jackal names are invariably single syllable, with two consonants and one vowel, such as Yeg, Jak and Bok. The ranking authorities in Covenant society have been known to feed prisoners to Jackals, perhaps indicating that the Jackals are more bloodthirsty and cruel than previously seen in combat.

[edit] Tactics

Their shield is almost completely impervious to all Human firearms, and strong against plasma based weaponry. The various ways of combating Jackals basically work like this: get an accurate weapon, fire at the exposed hand of Jackal at the side of the shield, the Jackal flinches, continue to pound away at the exposed body until the Jackal is dead.

Halo: Combat Evolved

Jackal Snipers don't exist, neither do Jackal Marksmen. Jackals can be problematic because your allies pound away at the shield with no forethought, wasting time and allowing them to be killed by other Covenant races. While their over-charged plasma pistol shots can be a real pain because they are harder to dodge than in other games. They advance slowly towards you, allowing Grunts and Elites to advance behind the safety of their shields. Any weapon can effectively kill a jackal. Throwing grenades behind or in front of them is effective, because they might jump to the side, exposing themselves, they might turn around and start backing towards you, or, the grenade might kill them because they do nothing about it. Hitting them in the exposed hand can take quite a few shots from a pistol, and they don't flinch nearly as much as in other games. A direct headshot will kill them instantly. Getting up close and personal with a jackal works very effectively. If they roll to one side (often because you're shooting at them) continue to blast away until they are dead. Destroying their shield with a overcharged plasma pistol shot is good, allowing you kill them quickly, and then take their plasma weapon. They take two sniper shots in the chest to die, which means that they have more base health than elite minors, who require two chest shots with their shields fully charged.

Halo 2

Halo 3

The easiest way to take out shielded Jackals is simply to shoot with a Battle Rifle or other accurate weaponry to the open sides of the shield where there gun can be seen. This makes them flinch dramatically, moving their shields to the right or left. A head shot after that finishes them off quickly and easily. This can be done from a distance. Another way to kill them is to fire an overcharged Plasma Pistol at them, then finish them off with another weapon. Grenading them works well too, because they might jump to the side, exposing themselves, they might turn around and start backing towards you, or, the grenade might kill them because they do nothing about it.


For Sniper Jackals, experience, memory and patience wins the day. You must have a weapon with a scope, and you must cover every inch of viewable area before moving to the next bit of cover. Remember, if you can see them, they can see you, and shooting one will generally alert the other snipers hiding close-by. When this happens they turn on their helmet lights, making them easier to see.

Co-op players will have a pretty easy time combating the sniper/marksmen Jackals as long as one of the players is patient enough to hang well back.

[edit] Rank Structure

Rank Description
Command
Shipmaster/mistress An unusual rank for Jackals. The only shipmistress seen was the commander of a small artifact retrieval ship. They are officially sanctioned to prey on human shipping.
Jackal Specialists
Jackal Ranger Jackal Rangers are now a defunct section of the Covenant ranks. They once operated alongside Ranger Elites, but it is speculated they have since been replaced by Drones. In Halo: Combat Evolved there are Jackals with helmets on, who could be related to this class .
Jackal Sniper Jackal Snipers have gray armor and do not carry energy shields, as both their hands are used to operate Beam Rifles or carbines, the Covenant long range sniper weapon. On the Heroic and Legendary difficulties, one shot may be all it takes for a beam rifle to kill the player. However, if sufficient distance is closed, they may drop their Beam Rifle and bring out a Plasma Pistol as they retreat from an advancing opponent. In Halo 2 they can also be identified with having gray clothing under their armor and are easily seen because of their bright crimson/violet eyes that tend to stand out. In Halo 3, the Carbine wielding Jackals are not normally referred to by players as "Sniper Jackals" either being "Marksmen Jackals", "Ranged Jackals", "Rifle Jackals" and "Sniper Turkeys".
Jackal Infantry
Jackal Major In Halo: CE Jackal Majors have slightly redder skin color, why Bungie did this is unknown. They take two sniper shots in the chest to die (on legendary), which means that they have more base health than elite minors, who require two chest shots with their shields fully charged. Jackal Majors are slightly more elevated and are signified by an orange shield and orange armor. Not much is different about their appearance other than their shield color and, in Halo 2. They fire charged plasma pistol shots more often than minors. In Halo 3 these Jackal carry purple Jackal point defense gauntlets.
Jackal Minor Jackal Minors are signified by a blue/cobalt armor and turquoise arm shield and serve as general infantry. In Halo: Combat Evolved some also had very dark green, almost black skin, and a distinct, curved head. In the first Halo game, many had helmets as well. They occasionally attack with a charged plasma pistol shot, depleting the player's shields and making it easier for the player to be killed.

[edit] Unknown Rank

In Halo: Ghosts of Onyx, a high ranking Jackal in red armor is mentioned[6] but it is unsure whether these red armor Jackals fit in to the ranking scheme. It is assumed that they are Jackal Majors.

[edit] Jackal Anatomy and Physiology

A Bungie Day event picture of a Jackal sculpture.
A Bungie Day event picture of a Jackal sculpture.

Jackals are vaguely avian in appearance, with feather-like quills on their heads and arms on males and calloused plates on females for protection from males during mating, and taloned, bird-like feet. Jackal Majors seem to be more muscular than Minors, with larger biceps and chests. They have three fingers on each hand including an opposable thumb. Jackals have exhibited both beaks and needle sharp teeth. Such a great variation may be indicative of two species of Jackal.

Though they are not a low-g species, they do have many qualities that are shared with species from low-g worlds. The female of the species lack the spiny plumage (said plumage's color serving as indication of the Jackal's mood)[7] of the male; replacing it with calloistic plates at the forearms and the rear of the head. The "callous like" skin helps protect the female during courtship. When mating, the male can choose to fertilize the egg, in where a female is produced, were as in if the eggs are not fertilized a male is produced. Aside from the obvious differences in reproductive organs, the male and female of the species are more or less identical in appearance with no physical disparity or mass distribution between the sexes. [3]

A closeup on a Jackal's face, although their teeth are not completely canine like.
A closeup on a Jackal's face, although their teeth are not completely canine like.

ONI scientists have noted a great variance in skin tone and color between Jackals, usually a dark orange or green, and some are mottled or spotted with markings of various color. The purpose of color variation in Jackals is unknown, though it has been speculated to be tribal tattooing or camouflage suitable for their home world. Although the Jackals vary in skin color, their blood is purple in color similar to that of Elites, possibly showing a similar genetic or chemical makeup.

Though they are mainly carnivorous in appearance and indeed are known to consume flesh, apparently even that of other sentients, the Kig-Yar are omnivorous. They will eat fruits including an unknown type of melon that may be native to their homeworld.

Jackals seen thus far in the games have been predominantly left-handed; none have been seen wielding a firearm with their right hand. All Jackals wear their shields on their right arm.

The boots that Jackals wear are shaped similarly to the feet of birds. The number of bird-like physiological traits could be an indication of Avian ancestry. Several other bird features include keen eyesight, three fingers like the first birds and possibly hollowed bones because they are fragile against melee attacks.

Because of their avian physiology and the hollow structure of their bones and lack of large calcium deposits, Jackals cannot be mutated by the Flood. The lack of calcium in their skeletons also makes them a poor source of food for potential Flood forms.

[edit] Changes from Halo: Combat Evolved to Halo 2

A Halo 2 Jackal with a Plasma Rifle.
A Halo 2 Jackal with a Plasma Rifle.

In Halo: Combat Evolved, the Jackals wore more armor, and often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: dark green and dark orange. In Halo 2, they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead but still stay pink. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in Halo or if the changes were mostly just graphical. Besides the aesthetic differences, there has also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize Plasma Grenades, although they do carry grenades in Halo 2. One bungie staff member quotes that now they are scarier.

In Halo: Combat Evolved, Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In Halo 2, shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions.

In Halo: Combat Evolved jackals also had a more jaguar-like skin pattern, possibly for camoflage on their homeworld.


[edit] Changes in Halo 3

A Halo 3 Jackal
A Halo 3 Jackal
  • Jackals now wield the Covenant Carbine without having to be given them, these Jackals are designated by some as "Marksmen Jackals" seeing that they are neither Snipers nor shield-bearing Jackals.
  • The Jackals in general wear more armor to better protect themselves, making it more difficult to kill a jackal from the front. It now requires at least two melee strikes to kill a Jackal in Halo 3 on the higher difficulties.
  • Jackals in Halo 3, appear to no longer wear the armored boots they wore in the previous games. As such they feature more animalistic talons on their feet.
  • Halo 3 Jackals have a massive "over-bite" and their teeth hang down over their bottom jaw.
  • Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Beam Rifles, can best be described as an effort to balance the snipers out after Bungie's realization that they were too deadly in Halo 2. In certain levels such as Sierra 117, the Sniper Jackals tend to hide in out of reach areas where they are very difficult to see. The best way in order to take out these Jackals is to wait for them to fire at you. After that, you should be able to see them clearly and use a Battle Rifle or other mid range weapon to take them out.

[edit] Trivia

A Jackal fails to evade the crushing tires of a Warthog.
A Jackal fails to evade the crushing tires of a Warthog.
  • On Halo: Combat Evolved for PC, there is only one kind of Jackal, and they have green shields. (No yellow or blue, only green)
  • 'Kig-yar' is Breton for 'chicken' and (Phonetic) Welsh for 'chicken meat'.
  • One of the things that Jackals say is 'Hackata! Hoo-ya!' As Jackals say reversed human phrases, this, when translated, means "You! Attack!".
  • Although Jackals in Halo 2 carry grenades, they are never seen using them. This is possibly because of the fact that, in terms of game mechanics, they 'dual-wield' their energy shield with whatever other weapon they are carrying.
  • When playing as the Arbiter, you may give Jackals Plasma Pistols, Plasma Rifles, Needlers, Magnums, SMGs and even Shotguns. They may also be given Covenant Carbines and Battle Rifles; however, this is due to a glitch, and the animation is flawed.
  • Some Jackals have a type of beak helmet.
  • In Halo 2, Jackals feature a reloading animation for the Needler, and the needler only.
  • All Jackals shoot left handed, including the use of sniper weapons, and are the only Covenant to do so. (with the exception of Rtas 'Vadum)
  • When you kill a Jackal, if you look at their eyes, they flicker on and off.
  • The only level where Jackals spawn with different weapons is on the level Delta Halo, where they spawn with Plasma Rifles, at the part where Cortana says: "We're coming up on another structure". They should be right in front of you on a structure. [verification needed]
  • Perosus means "hateful". Latrunculus means "robber, bandit, mercenary", so their Latin name means "hateful mercenary/robber/bandit.
  • On Halo 2, if you give a friendly Jackal a Needler or a Carbine, it is possible to see them charge the weapon, just like they would a Plasma pistol.
  • On the level Sacred Icon, if you give the Jackals or Grunts a different weapon than the one's they spawn with, in the middle of the Gondola ride they will lose them due to a loading zone glitch and then get killed by the Flood.
  • In Halo 3, Jackal Majors carry purple shields instead of yellow seen in Halo 2.
  • In some levels of Halo 2, Halo 3 and possibly Halo 1, there are Jackals donning whitish colored shields, whether it's a glitch like the Honor Guard-Councilor, or it's part of the ranking system is unknown. Other sightings include greenish-coloured shields, also a possible rank indication.
  • The only female Kig-yar soldier known is Chur'R-Yar, she was a Shipmistriss of a Covenant Ship that travelled to Harvest.
  • Jackals were the first Covenant to encounter and to fight Humans(This encounter took place in space near Harvest.)
  • Jackals are referred to by Gruntipedia as 'Jackholes' including many other discriminant names.
  • In the PC version for Halo CE, Jackals have no other colors than green on their shields.
  • When there are Jackal Snipers, especially the Halo 3 level Sierra 117, all a Player has to do is look for small purple lights that, surprisingly are easy to see, and shoot them with one shot from an accurate weapon (such as a Battle Rifle or Carbine) and it is an instant kill.
  • In Halo:Combat Evolved,Jackals have different head designs then Jackals in Halo 2 or Halo 3.
  • The basic outline of the Jackal's face is similar to that of a Pterodactyl.

[edit] Gallery

[edit] Related Links

[edit] References

  1. 1.0 1.1
  2. HBO Forums
  3. Halo: The Fall of Reach, pages 125/126
  4. Halo: Combat Evolved manual (pdf)
  5. Halo: Contact Harvest
  6. Halo: Ghosts of Onyx, page 215
  7. Halo: Contact Harvest page 56
Species of the Covenant
San 'Shyuum | Sangheili | Jiralhanae | Huragok | Mgalekgolo | Yanme'e | Kig-yar | Unggoy

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This page was last modified 07:29, 17 May 2008. Content is available under GNU Free Documentation License.