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Health

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The health and shield indicator in Halo: Combat Evolved. The large blue bar on the top is the shield level.

Health is the player-character's physical wellbeing. If a player's health runs out, their character dies. Lowered health does not affect a player-character's stamina, movement speed, or other physical attributes.

Halo: Combat EvolvedEdit

The health bar
8-blue
7-blue
6-blue
5-blue
5-yellow
4-yellow
3-yellow
2-yellow
2-red
1-red
Main article: Halo: Combat Evolved

Players in Halo: Combat Evolved have a limited, non-regenerating supply of health. A player's health can only be reduced if their shields are down. Health can only be restored by picking up health kits.

Health is shown on the Heads-Up Display using a horizontal bar broken into eight segments. The health bar changes color to represent the approximate amount of health a player has left. The bar turns yellow when half or more of a player's health has been depleted. When only two segments remain on the bar, it will turn red. When only one segment remains, the sound of a beating heart can be heard.


Halo 2Edit

Main article: Halo 2

Health in Halo 2 is not shown on the HUD. It recharges fully over time at a slightly slower pace than the shields.

Halo 3Edit

Main article: Halo 3

In Halo 3, players have 115 hit points: 45 health points and 70 shield points.[1] If a player avoids taking health damage for ten seconds, his health will regenerate at a rate of nine points per second.

Halo 3: ODSTEdit

Main article: Halo 3: ODST

In Halo 3: ODST, players once again have a health bar that is shown on the HUD. A player's health in ODST can only be damaged after their stamina is depleted. Because players play as ODSTs and are therefore weaker than Spartans, health in this game is depleted much faster than in previous games. Health can only be restored using health kits.

Halo: ReachEdit

Main article: Halo: Reach

Spartans in Halo: Reach have 45 health points and limited regeneration. If a player avoids taking health damage for four seconds, his health begins regenerating at a rate of 2 health points per second up to a maximum of 15, 30, or 45 health points, whichever is reached first. If a Spartan's health is brought down to or below 30 points, the remaining health can only be restored by picking up a health kit or by entering a Drop Shield. Elites cannot use health kits, but their health regenerates completely, though more slowly than a Spartan's.

Halo 4Edit

Main article: Halo 4

Halo 4 uses the same shield and health system as Halo 2 and Halo 3. The health regeneration delay and rate are unknown.

Halo: Spartan AssaultEdit

Main article: Halo: Spartan Assault

Halo: Spartan Assault uses the same shield and health system as Halo 2, Halo 3, and Halo 4. The health regeneration delay and rate are unknown.

SourcesEdit

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