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Halo Legends

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Halo Legends
Director(s)

Frank O'Connor
Joseph Chou

Producer(s)

John Ledford
Joseph Chou
Joey Goubeaud
Kevin Grace
Bonnie Ross
Veronica Peshterianu
Alison Stroll
Eiichi Takahashi

Writer(s)

Frank O'Connor
Ryan Morris

Music by

Yasuharu Takanashi
Naoyuki Hiroko
Tetsuya Takahashi
(With themes used from)
Martin O'Donnell
Michael Salvatori

Studio

343 Industries
J-Spec Pictures
Seraphim Digital Studios

Distributor

Warner Bros.

Released

Fall 2009 (Limited, on Halo Waypoint)
16 February 2010 (Full release, DVD and Blu-ray) [1]

Language

English and Japanese

Timeline

100,000 B.C.E. to 2556


Halo Legends is an anime-styled series of seven short films. It is under six production houses, namely Bones, Bee Train, Casio Entertainment, Production I.G., Studio 4°C, and Toei Animation.[2]


Contents

BackgroundEdit

"It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe"
Frank O'Connor, Creative Director of 343 Industries.

Warner Bros. is in charge of the distribution of Halo Legends. All of the seven stories have been created and in some cases, entirely written by Frank O'Connor.[3] Some stories have been detailed to an extent, and some characters from the novels have made an appearance in Halo Legends.[3] Three-and-a-half of the films were previewed via Halo Waypoint on Xbox LIVE, and were distributed by Warner Bros.

Halo Legends was released on DVD and Blu-Ray on February 16, 2010.[4] And on February 9, the Halo Legends Original Soundtrack was released.

FilmsEdit

Producer Name Description Poster
Bones Prototype Taking place during the Battle of Algolis, Prototype tells the story of a Marine who, despite orders to destroy an advanced prototype armor, uses the suit to buy time for civilians and UNSC forces evacuating from the planet. Prototype poster
Casio Entertainment The Package A CGI-film taking place during a SPARTAN-II raid consist of John-117 and his team on a Covenant CAS-class assault carrier using Booster Frames to recover "the package" safely. The Package poster
Production I.G. The Duel Taking place long before the Human-Covenant war,[5] The Duel tells the story of an Arbiter, Fal 'Chavamee, who refuses to accept the Covenant religion. Duel poster

Bee Train

Production I.G.

Homecoming Focused on the tragedies involving the SPARTAN-II recruitment in 2517, and the SPARTANs coming to terms with their origins. Homecoming poster
Studio 4°C Origins An expansive history of the 100,000 year long Halo universe. It is comprised of two parts, featuring Forerunner-Flood War and the Human-Covenant war. Origins poster
Studio 4˚C The Babysitter A story about the rivalry between the SPARTAN-II Commandos and the Orbital Drop Shock Troopers as they're ordered to infiltrate a Covenant-controlled world to assassinate a Covenant San 'Shyuum. Babysitter poster
Toei Animation Odd One Out A non-canon and satirical interpretation of the Halo universe featuring SPARTAN-1337. Odd One Out poster



TriviaEdit

  • The movie gives Cortana's age as 7: "Chief, can you hear me? When I was born, 7 years ago, I already possesed the entire sum of recorded human knowlege." This places her time of Rampancy as approximately three years after Master Chief enters the cryo-chamber at the end of Halo 3.
  • This is subsequently confirmed by Halo 4 which takes place about one year after Cortana's narrative in Halo Origins.
  • In Halo Origins, the Flood Infection Forms are shown to be able to hover/fly however the infection forms in all the Halo games which they appear in they never fly only crawl and jump.
  • In Halo Origins the scene remade from the 2nd to last mission of Halo 2 is shown that a Phantom crash lands on High Charity, thus releasing the Flood. This is different from the game, where it is shown as a Pelican's crash landing.
  • One explanation for the above change is that since High Charity is such a massive ship, one single Pelican probably wouldn't be enough to infest the whole ship. There would have to be multiple ships (like the Phantom shown) for the Flood to successfully infest the whole ship.
  • In Halo Origins, Thel 'Vadam is shown to be at High Charity when the Flood invade alongside with the Prophet of Regret. This is not true due to the Arbiter being sent to Installation 05 by the Gravemind and the Prophet of Regret is shown in Halo 2 to have been absorbed by the Gravemind.
  • Moreover Thel was still a Zealot as displayed by his armor color and appeared to voluntarily become an Arbiter in order to stop the flood, instead of being chosen to become one to stop heretics. He also appears to look closer in appearance to Ripa 'Moramee following his transformation to Arbiter than to his appearances in Halo 2 and Halo 3.
  • The above inconsistencies may be due to Cortana's rampancy, which was caused by the Gravemind during the events of Halo 3. This causes the AI to flesh out memories that may not belong to her and are mostly inaccurate. This was also further supported by Frank O' Connor.
  • Another theory as to why these inconsistencies exist is to showcase key game characters (like the Prophet of Regret and the Arbiter).
  • In Halo Origins the ring worlds are represented as being merely weapons, unlike in the games where they were depicted as "Ring Worlds" (e.g the rings have water and continents). Where in Origins it's just a big grey circular object with no water, continents or structures, so basically no chance of supporting life. Two reasons for this may be Cortana's rampancy or possibly the art director wanted to take a straight approach to show the true purpose of the ring worlds.
  • In The Duel, the Hunters are shown to be massive, boasting a much more size than the Hunters of the Halo games; the Arbiter clamped onto a Hunter's back, and the size comparison is very different.
  • However, Hunters are a collective body, so they actually could be the size that they are in The Duel if the Covenant had enough materials to do so. A reason why Hunters are never seen that large in the games is most likely due to the fact that it would be very cumbersome in battle, not to mention transportation. They would also have been rendered ineffective by the introduction of new assault craft and vehicles which would be more flexible in combat and more economical to transport.

GalleryEdit

SourcesEdit

Films
Halo Legends The BabysitterThe DuelHomecomingOdd One OutOriginsThe PackagePrototype
Halo: Landfall Arms RaceCombatLast One Standing
Other Halo filmWe Are ODSTBirth of a SpartanRemember Reach Webfilm (PatrolSpaceportNew Life)Deliver Hope

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