|This article may not meet Halo Nation's standards. You can help by cleaning this article.|
Featuring the same premise and characters as the video game trilogy Halo, including John-117, Cortana, Thel 'Vadam, the Covenant and the UNSC, the Halo Interactive Strategy Game offers a modular board that can be re-configured to create a virtually limitless gameplay experience.
In recreating the video game's signature three dimension graphic design, the game pulls fan-favorite elements from Halo: Combat Evolved, Halo 2, and Halo 3 along with music from the video game's award-winning soundtrack and features unseen exclusive DVD content to enhance gameplay.
In the game, players will command armies of three-dimensional collectible character figures for several different levels of play, including Heroic and Legendary for more strategic advanced gamers. Fans can follow storylines that expand the Halo experience in Campaign mode or go head-to-head in interactive battle sequences with Slayer or Capture the Flag modes.
This game was released on October 28, 2008.
After choosing sides and rolling dice to determine which team moves first, the game begins. The game is played in alternating turns until the objective is completed. During a turn you can choose to either move or attack.
If a player decides to move a character they forgo the option to attack. Movement is based on each characters "MOVE" statistic, which represents the number of spaces on the grid-like board that the character can move.
Halo and Weapon TokensEdit
When a character steps on a Halo or Weapon token the player may draw a card from the corresponding deck, or select the Halo Card or Weapon card on the games interactive DVD.
Halo tokens represent equipment, grenades, and The Flood. These tokens include
- Radar Jammers
- Bubble Shields
- Gravity Lifts
- Flood (which instantly kills the character and destroys the Halo token)
Weapon tokens are divided into two sets: UNSC or The Covenant. When a UNSC character lands on a Weapon token they may draw from either the UNSC or Covenant decks, but Covenant characters can only use Covenant weapons. Characters can only use weapons if they are listed in the used by section of the card.
- Beam Rifle
- Brute Shot
- Covenant Carbine
- Energy Sword
- Fuel Rod Gun
- Gravity Hammer
- Plasma Pistol
- Plasma Rifle
If after moving any character wishes to take over an enemy occupied space they may do so by Melee attacking the enemy character. When attacking with melee the each character rolls the amount of dice for their melee value and the team with the most corresponding icons showing wins the melee.
If a player chooses to have a character attack with a weapon they give up the ability to move that turn. To attack the Defending character must be within range of the chosen weapon and line of sight of the Attacking character. The Defending character may then use defensive equipment (Invincibility or Bubble Shield). The attacking character rolls dice for the character's strike value plus the weapon's strike value, the defending character rolls dice for their shield value. The team with the most corresponding icons showing wins the attack.
There are three different forms of gameplay that use the basic rules and add some new ones as well.
Gameplay continues until the objective is completed.
Each team consists of seven or eight characters represented by rubber miniatures.
- Master Chief Petty Officer John-117 - Primary weapon Assault rifle
- 3 Spartan IIs - Primary weapons Assault rifles
- 3 UNSC Marines - Primary weapons Pistols
- An Arbiter - Primary weapon Plasma Rifle
- 2 Sangheili - Primary weapons Plasma Rifles
- 2 Jiralhanae - Primary weapons Plasma Rifles
- 3 Unggoy - Primary weapons Plasma Pistols