Recent changes Random page
GAMING
Gaming
 
WoWWiki
Diablo Wiki
Fallout-The Vault
Grand Theft Wiki
Halopedia
StarCraft Wiki
FFXIclopedia
Resident Evil Wiki
See more...

Game physics

From Halopedia, the Halo Wiki

Jump to: navigation, search
0.00

This article is about the Real World.

There is more information available on this subject at Game physics on the English-language Wikipedia.

Game physics are the simulated scientific laws designed to make gameplay seem realistic. For example, game physics gravity causes objects to fall when released and two solid objects collide with an approximation of real momentum and contact. Game physics are also responsible for the debris from an explosion to be projected out realistically.

The first game in the Halo trilogy used proprietary game physics; and then only on the vehicles, which could roll, flip and tumble realistically. The Halo 2 and Halo 3 games use the "Havok" Physics engine to simulate particle motion, collisions, mechanics, and linkages, such as the "ragdoll" effect.[1]

[edit] Sources

  1. Inside Bungie: News
Did you know you can edit this page?