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Ideas for Halo 4 Vehicles and Weapons
Just post what you think would be a good idea, nothing ridiculous like nuke guns or black hole grenades. Here are my ideas:
A forerunner gravity gun, like a shotgun, fires a pulse of energy. Think grav hammer, but a shotgun. Something like a revenant, but with a gun like a hunter's gun in halo 2, heavy needle turrets, like in Halo Wars, The ability to use Jackal shields.
Spartan Jack 17 08:20, February 1, 2012 (UTC)
I think it would be cool of there was a plasma assault rifle with an energy bayonet. Also, what if we saw the original needler? The one that the covenant copied off of. That would be wicked
User:Scarecrowbill 8:53, February 3, 2012 central time
Yay a comment! Just one more idea, there should be a gauss gun, like in odst. And, Scarecrowbill, I think that the gun the enforcers in halo 2 used original forerunner needlers.
Spartan Jack 17 06:51, February 7, 2012 (UTC)
What about the SMG? I know its not new, but the SMG and the beam rifle need to make a return. also dual wields.
Ruler Of The Wastes 23:17, February 13, 2012 (UTC)
If you ask me, the main enemy's/enemies' weapons should be the additional weapons. However, I don't know if 343 Industries is up to creating a whole new weapons spectrum, so it may be extremely similar to current ones. UNSC ones can stay of course. I feel the "advanced" weapons should be used, like the explosive-round magnums in the books, special-round sniper rifles, and so forth. Specific vehicles would also be interesting, like the Rhino of Halo Wars.
Personally, I feel the Sentinel Beam needs to make a return with slightly varying degrees, like the Sentinel Major. A semi-large portion of vehicles (drivable and not) are available already in the Forerunner area, like possibly more space missions with Forerunner Dreadnoughts or something. The Unidentified Sentinel Variant (I nickname it the "Scarab Sentinel") would also be interesting to control, or a similar vehicle. Weapons such as the Enforcer's Mortar and Needler, and the Sentinel Beams.
More personally, some Forerunner Laser Cannon or something, to be a counterpart of the Spartan Laser. The Forerunners undoubtedly had the technology to create a much more rapid-fire and higher-battery version. Development of Sentinel Weapons to be able to see more would be nice. Possibly have a Monitor or Protector Sentinel(s) as an ally/allies throughout the campaign. Many Halo Wars units could use a comeback. Also, the Hugarok could be there, as they aren't Covenant-made, but Forerunner.
Taerdan 21:56, February 3, 2012 (EST)
What I think should definately be in Halo 4 would have to be a Scarab Gun and the ability to control those giant Sentinal-like robots from Halo 2. That is what I definately think should be in Halo 4.
Add every single weapon from every single halo game and weapons based off of one weapon but diffrent all in the same game like a sniper rifle with a normal scope and one with a themral scope. And bring back the battle rifle and have a scoped and unscoped varient, also select fire to change from full auto to burtst to semi would be cool and under barrel grenade lauchers.
BiggestHaloFan 23:18, April 26, 2012 (UTC)
I think they should bring back the original Sniper Rifle. The one with the anti-matter rounds.
Hey if you guys remember the m99 stanchion sniper rifle from contact harvest, it says that it can rip through a foot of titanium A and has a range of like six miles. imagine how easy a hunter or wraith would be to take out eith that beast of a weapon. Plus, I'm a sniper so I have fine taste in the big guns
A full or semi auto rifle intended for Anti-air and/or Anti-Vehicle similar to the application of the Heckler & Koch G36K from Mission Impossible III (I can't personally vouch for the actual firing power of a G36K). A full clip for this Anti-Vehicle rifle would be about four to six rounds and firing off all of them would add up to about the same amount of damage as a Spartan Laser shot. A single player could hold five to six clips, reload time would be approximately equal to that of the SRS 99 AM from Reach, and there would be a heavy satifying kachunk when you feed the magazine in. This Weapon would be about the length of a standard MA 5B but about 2.5 times as wide and a thick barrel, also a 3x zoom so it is not replacing the sniper rifle or replacing any UNSC weapon for that matter (Bring back all the Weapons, Covenant, Sentinel, and UNSC) Placement would be typically sparing like any of the other heavy weapons but the idea is your day is that much brighter when you do find one ;] Thanks for reading Papa Fox 15:55, April 4, 2012 (UTC)
There ought to be a Just Cause 2 Grappling hook. Y'know, so you can grapple walls to escape easier?
Never played Just Cause one or two but in The Fall of Reach the original Spartan II's used a similar device to what you are describing for dropping in on Marines during a Stun Round exercise. This was before they attached the heavy Mjolnir armor but after the augmentation. In game a Grapple gun might work better as a utility like sprint or jump jet but it would be fun to jab enemies with the pointy end at medium range or hang and snipe like Linda in First Strike (she had the Mjolnir armor at this point obviously so a grapple and high tension cable that could support a Spartan II is feasable). Papa Fox 17:17, April 4, 2012 (UTC)
EMP Strobe (Covenant): Visually the shots would be a harsh light similar to a camera flash in rapid progression, even the sound would be somewhat like an oldfashioned camera (like a poof and an electric splash simultaneously) except rapid fire. The trajectory would be straight not arced, cylindrical, and fine. The effective range would be close to medium and it would be a pistol. The EMP Strobe would create a blurry array of multi color spots across the victims visor/HUD briefly, energy depletion in personal shield systems (obviously bad), and energy depletion in vehicles rendering it immobile; only while under fire thereby not overpowering the gun. The amount of time a vehicle would recover should depend on the vehicle ie a Mongoose spanning open ground would recover much more gracefully than a Banshee or Falcon mid flight. Thanks for reading Papa Fox 19:01, April 4, 2012 (UTC)
I was thinking it would be cool to have more then one kind of pistol. So the high powered scope copatable one as well as the shorter ranged weaker (at all distances except for very short range then its about the same) one. So for a standered game you could start with an A-rifle and a long range or something like that. Paul-767 03:37, April 6, 2012 (UTC)
GET EVERYONE THAT USES THIS WIKI TO CHECK THESE LINKS OUT B4 THEY REMOVE IT
REach Out 10:51, April 7, 2012 (UTC)
Stop trolling your fake info loser. Your ruining the forums.
Spartan Jack 17 00:03, April 8, 2012 (UTC)
A miniaturized version of the M168 Demolition Charge. You would carry it like standard ordnance ie JackHammer missiles or target locator. To apply the demo charge you tap the weapon trigger for a proximity detonator or you could press and hold the weapon trigger to engage a timed fuse, say 10sec or so. You would be able to hold about four to six charges (in the place of a weapon) and the blast would trigger "Weak Points" (indicated by HUD when equipped). The explosive strength would be less than a MAC barrage from the Target Locator but more than a JackHammer Missile. Papa Fox 19:41, April 10, 2012 (UTC)
It would be cool to see the Forerunner light weapons shown in Halo: Legends, or at least something similar. AnthonyGraham 02:22, April 16, 2012 (UTC)
I created a mock-up of what Spartan Jack 17 had brainstormed earlier; a Forerunner Gravity Gun or Forerunner Shotgun on ONI sword base Papa Fox 18:12, April 18, 2012 (UTC)
That looks Awesome!! Great picture, thanks, it looks exactly like I imagined it!
Spartan Jack 17 09:31, April 20, 2012 (UTC)
To expand on my previous topic of returning weapons/vehicles, I'd like to see Halo Wars vehicles being drivable. Possibly have a Locust and/or Scarab mission where the boss/enemies are other Locusts/Scarabs/Super Scarabs. I'd especially like to see the Wolverine (Rocket Warthog, but BETTER!), Cobra (Rail Gun/lockdown Rail Gun would ge fun), and Grizzly Tank there. Hawks, placeable/drivable Elephants, Gremlins, Cyclopes, and Vultures would be excellent too. Weapons should be vastly improved upon - surely in their extensive technology Precursors/Forerunners produced a weapon equalling a Spartan Laser. We haven't seen one TRUE Forerunner Power Weapon. A gravity gun, as mentioned above, would be good for that; however, I can't see the anti-Flood use too well, as much of the Forerunner weapons are based. If it were Precursor, they were focused on defeating the Forerunners in the Precursor/Forerunner War mentioned by the Precursor prisoner, and thus their weapons would focus on getting through Combat Skins/Environments Suits.
The Heretic/Rogue Elites/Grunts/etc. would obviously be using standard Covie weapons, so there isn't much room for new stuff there. Although, I would like to see the Carbine return, along with the Beam Rifle. The Focus Rifle was a sidegrade to the Sentinel Beam, and replaced both the Beam Rifle and Sentinel Beam. It isn't right. That "Sniper" weapon is NOT good at sniping - only harassing the aware and killing the unaware.
Taerdan 22:07, April 23, 2012 (UTC)
Yes, the Covenant Carbine should return for the simple fact that it was awesome. There has been mention of an Assault Carbine on 343 Sparkast 0012 and on page 49 of GI issue 229. Also if you get GI checkout page 45 of the same issue for what looks like an Elite holding a Carbine or perhaps Assault Carbine point blank at John 117
Papa Fox 00:05, April 24, 2012 (UTC)
It would be really cool to have some sort of light machinegun in between the assault rifles and heavy machineguns, i.e. used like an assault rifle but with a large clip capacity like the heavy machineguns when you tear them off like 100 rounds. They should also put in more space combet levels but have a wider variety of spacecraft you can fly. They should have some sort of UNSC artilery vehicle, maybe the one from halo wars or a warthog equipped with a mortar. Finally make armor permutations actually do stuff like EOD reduces damage from explosions, armor that looks like it carries extra ammunition will actually let you carry more ammunition, and when you combine different parts of the same armor set it increases the effects like helmets and shoulderpads.KriegsMeister 14:57, April 25, 2012 (UTC)
I addressed a similar idea about the armor system in Halo 4 Multiplayer Ideas Papa Fox 15:40, April 25, 2012 (UTC)
I think the DMR should be brought back. Sure, the game's supposedly following 3 but, in my opinion, the DMR is superior to the BR. Main reason: Semiautomatic weapon beats one which only allows burst fire.
In response to the post above this one: Both the DMR and BR have been confirmed for Halo 4. I agree that semi auto firing is the best for precision but the BR does have it's uses in CQC and Mid-Ranged combat.
Papa Fox 16:57, April 26, 2012 (UTC)
i think that they should bring back hornets and i think it would be awsome if you could get useable pelicans.
they should add interactable objects in forge mode like doors which can be opened and close,elavators and drop pods for spartens.
Looks like SOMEBODY isn't signing their posts. They know who they are. (I haven't a clue.)
Hornets need to return, simply for the fact that the UNSC shouldn't need more people in order to be an effective air unit. Someone mentioned a space mission. Good solution to the "fighter" portion: Pit UNSC vs Covenant (if you want/needs be) and use Seraphs and Sabres as main fighters; they have shields. Pelicans can possibly be heavy-weapons, and other Pelicans can be bombers, maybe. Or Longsword/Shortsword can be bombers.
You have to remember purposes of guns in the game in order to suggest new ones. UNSC has high-tech prototypes and lower tech general warfare guns. Forerunners built mostly anti-flood (AKA heat/light) weapons - ones that burn and are good against flesh (sentinel beam and "Enforcer Needler" respectively). Covenant reverse-engineered those, and the Prophets upgrade them. Most Covie melee are ceremonial, like the Energy Staff. Brute ones are primative, generally brute (no pun intended) force, and tend to have blades on them. Precursors, with their supposed battle against the Forerunners, would likely have armor-piercers, not shield-drainers (as far as I'm concerned, Combat Skins seemed to be armor and not shielding, as the Forerunners fell prey to the Flood, which wouldn't have happened if they had shields). And since Covie weapons are reverse-engineered Forerunner weapons, I'd like to see where the Beam Rifle, Carbine, Plasma Rifle, etc. came from; those weapons in Forerunner. Again, we need a Forerunner/Precursor power weapon. Would be nice to see. Taerdan 23:25, May 1, 2012 (UTC)
adding to the space mission idea i think it would be better if it were a type of invasion mission where the spartens need to do somthing on board the covenant ship.basically it would be like the 'long night of solace' mission in reach.
and i will remember to sign my comments in the futureGrumpy grunt 18:31, May 2, 2012 (UTC)
Forerunner tech Unmounted gauss turret Forerunner equivilant of the hog/prowler Also faster explosived (like rocket launcher with the speed of a tank round)
Forgot to sign again? Oh well. This post is, specifically, expanding on whomever's is above (directly). Depending on the enemy type (Precursor or Forerunner or w/e else), their equivalent of VEHICLES. Covenant equivalents are nice an' all but there need to be more vehicles of different styles, which would also open up vehicle war gametype possibilities. More turrets and such would also be nice - like a mounted mortar that is NOT a missile pod as they, by default, do NOT fall. Faster explosives, however, would be overpowered. Just a question for Bungie: what gives the Rocket Launcher (and specific other weapons) the ability to lock AIR units but not GROUND? It would need technology of such a superior level that it is easier to just keep the more primative form that tracks both on, namely due to the variety, given there are jet-small rocket ones (Hornets), motor ones (Falcons), jet-only ones (Pelicans and Longswords/Shortswords), and impulse drive ones (most, if not all, Covie). All Covie vehicles (except maybe Prowler) use, so far, a form of impulse/antigrav drives, and UNSC uses motors/engines in most/all ground vehicles, along with a few (or one?) air.
Just @above, though - tank rounds are fast because it is a cannon, not a rocket launcher. Rockets just need activated to launch/be shot out. Cannons require some pushing force. Most Covie vehicle-mounted ones are megnetically shot/guided. The Gauss Cannon uses MAC technology on small-scale. A "railgun tank" or "MAC tank" would be interesting, though, to use on UNSC vehicles. Give us a drivable Cobra, 343!
Taerdan 20:35, May 9, 2012 (UTC)
I think there should be a multiplayer if not campaign level wher most of the area is covered in water. They should make a new boat-type vehicle for this. Maybe something similar to a warthog, with one driver and maybe two or three passengers manning mounted guns. The guns could be simple machine or gatling guns, but it would be cool if there were rocket launchers and gauss guns as well.Ooklebomb 17:23, May 17, 2012 (UTC)
id like old-style Scorpion with co-azial machine gun as well as manned turret
I just thought that I'd post some of the new vehicles & weapons that have been confirmed for halo 4.
The Assault Rifle looks almost exactly the same as the halo 3 model, although with better textures. It seems to play like the Reach AR, with reticle bloom.
The DMR surprised me, because I didn't see the point of there being BR and DMR, although the DMR is a better sniper weapon. I havn't actually seen this in gameplay, although I think it would be basically the same as in Halo: Reach
The ghost looks almost exactly like the Reach ghost, although I think that it is a bit faster, and has unlimated boost.
No surprises here, the warthog is back. The design seems a bit blockier then in previous games, but the it seems to handle the same (terribly).
Spartan Jack 17 05:58, July 6, 2012 (UTC)
A forunner siniper and maybe pistol, the beam rifle SMG i miss them and new look for the shotgun current is a possible placeholderCrispyChicken17-dont pick on the grunts 17:17, July 6, 2012 (UTC)
- "A good idea would be, first, an EMB (Electro-Magnetic Beam), used as a high voltage emissor made by Forerunners that could lower enemy shields, carbonize flesh, or put into unconciousess our "delicated"enemies. The good news: you won´t know what will happen... it is going random between the three of them.
Second, let me introduce the "Microwave Anti-Flood Rifle", called the Percussioner. Sounds horrible, produce horrible things. It could melt metal, and vaporize enemies on emissions at intervals of four seconds, and within three meters wide. CAUTION! Emissions could destroy and explode plasma weapons!
Third and last, human weapons (Grenades, Rockets) based on hydrogen explosions. They are destructive, but recently made by the UNSC engineers.
Darkkrow 10:38, July 13, 2012 Panama (UTC)
I just want to get my hands on a Cobra so badly-Fightin first
- The Railgun and Saw look epic, Im also looking forward to seeing the forerunner's vehicles
18:47, August 26, 2012 (UTC) leadfaun I aught to add a custom weapon creator thing, you know, to make your own weapons.I would prababley add new knives, like covenant ones that are usable, like the energy cutlass. I also want usable jackal sheilds,mayby UNSC riot sheilds?Alos when im typing the editor keeps moving side to side...weird.Mayby a covanent beam gun thing that fires a stream of lasers and it sticks to stuff, making it a hazard.
That would be fun in a custom game! 0_o