Recent changes Random page
GAMING
Gaming
 
WoWWiki
Diablo Wiki
Fallout-The Vault
Grand Theft Wiki
Halopedia
StarCraft Wiki
FFXIclopedia
Resident Evil Wiki
See more...

Derelict (Level)

From Halopedia, the Halo Wiki

(Redirected from Derelict)
Jump to: navigation, search
4.65
(20 votes)
Derelict
Game
Game

Halo: Combat Evolved

Features
Location

Soell system, near Threshold

Terrain

2-level Forerunner Structure

Details
Weapons on Map
Vehicles on map

None

Power-ups on map
Preferred Gametypes
Recommended Number of Players
  • 4-8
  [Source]
Deep Space Anomaly #0198.

Derelict is a multiplayer map in Halo: Combat Evolved. It is set aboard a Forerunner space station apparently in orbit around Threshold, as the planet is visible through the windows, as well as the moon Basis. It is catalogued by the UNSC as Deep-Space Anomaly #0198. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.

Derelict was remade as Desolation for the Xbox version of Halo 2.

[edit] Summary

An overview of the map

Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.

In the centre, on the upper level is an Overshield, on the lower level is a Health Pack. The Active Camouflage is on the upper level between two lights. The Sniper Rifle is on the area exactly opposite the Active Camouflage before three lights.

This section requires expansion.


[edit] Strategies

  • Players must keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
  • If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields.
  • Grenades (especially frag grenades) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade.
  • Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance. Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk, and not for a relaxing chat...start moving as soon as the enemy begins to return fire.
  • Come to think of it, keep moving throughout the whole battle. Players who stop moving on Derelict become dead players very quickly.
This section requires expansion.


[edit] Trivia

  • This map, along with Boarding Action, are the only multiplayer maps in Halo: Combat Evolved that are set in orbit.
  • This map's cramped spaces make good for the Flamethrower use.


The Levels of the Halo Series
Halo: Combat Evolved Campaign Pillar of Autumn | Halo | The Truth and Reconciliation | The Silent Cartographer | Assault on the Control Room | 343 Guilty Spark | The Library | Two Betrayals | Keyes | The Maw
Halo: Combat Evolved Multiplayer Battle Creek | Blood Gulch | Boarding Action | Chill Out | Chiron TL-34 | Damnation | Danger Canyon | Death Island | Derelict | Gephyrophobia | Hang 'Em High | Ice Fields | Infinity | Longest | Prisoner | Rat Race | Sidewinder | Timberland | Wizard
Halo 2 Campaign The Heretic | The Armory | Cairo Station | Outskirts | Metropolis | The Arbiter | The Oracle | Delta Halo | Regret | Sacred Icon | Quarantine Zone | Gravemind | Uprising | High Charity | The Great Journey
Halo 2 Multiplayer Ascension | Backwash | Beaver Creek | Burial Mounds | Coagulation | Colossus | Containment | Desolation | District | Elongation | Foundation | Gemini | Headlong | Ivory Tower | Lockout | Midship | Relic | Sanctuary | Terminal | Tombstone | Turf | Uplift | Warlock | Waterworks | Zanzibar
Halo 3 Campaign Arrival | Sierra 117 | Crow's Nest | Tsavo Highway | The Storm | Floodgate | The Ark | The Covenant | Cortana | Halo
Halo 3 Multiplayer Assembly | Avalanche | Blackout | Citadel | Cold Storage | Construct | Epitaph (Epilogue) | Foundry | Ghost Town | Guardian | Heretic | High Ground | Isolation | Last Resort | Longshore | Narrows | Orbital | Rat's Nest | Sandbox | Sandtrap (Sand Tarp) | Snowbound (Boundless) | Standoff | The Pit (Pit Stop) | Valhalla
Halo Wars Campaign Alpha Base | Relic Approach | Relic Interior | Arcadia City | Arcadia Outskirts | Dome of Light | Scarab | Anders' Signal | The Flood | Shield World | Cleansing | Repairs | Beachhead | Reactor | Escape
Halo Wars Multiplayer Chasms | Blood Gulch | Pirth Outskirts | Release | Tundra | Beasley's Plateau | Crevice | The Docks | Labyrinth | Repository | Terminal Moraine | Exile | Fort Deen | Frozen Valley
Halo 3: ODST Campaign Mombasa Streets | ONI Alpha Site
Halo 3: ODST Firefight Security Zone | Crater (Night) | Unnamed Firefight Map | Chasm Ten
Halo - Interactive Strategy Game Campaign

Jericho VII | Defense of Castle Base | The Hidden Artifact of Reach

[source]
Did you know you can edit this page?