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Halo Alpha
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This article is about the glitch in Halo: Reach. For the glitch in Halo: Combat Evolved, see Dead Shielded Elite.


The dead shielded Emile is a glitch that occurs in the Halo: Reach level The Pillar of Autumn. Near the end of the level near the magnetic accelerator cannon, a player can find Emile's dead body lying against a railing, among some dead Zealot Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die," meaning ragdoll physics will never take effect. Since they are still technically "living," you cannot walk on top of them, as living NPCs act like solid objects. They do not respond or move at all, and the shields are weaker than normal (i.e. the shields on the dead Zealots are noticeably weaker than those on a normal, living Zealot).


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