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Character Compatibility

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Character compatibility is the set of animations for weapons that a particular player model has that basically decide what weapons that model can wield. Most of these animations are not used, however can be tested using modding. This does not include swapping the actual character models - for example, swapping Marine character models with Grunts allows Grunts to throw Frag Grenades. This only applies to swapping weapons, otherwise everyone could use every weapon. This information is not absolutely guaranteed to be accurate, as not all combinations have been tested, some have been assumed based on the results of other weapon wield tests.

Halo: Combat Evolved Edit

Spartan Edit

The Spartan II can use all weapons in Halo: Combat Evolved except the Energy Sword. The Fuel Rod Gun is only usable in Halo: PC.

UNSC Marine Edit

Though there is no apparent reason why, the UNSC Marine cannot use the Rocket Launcher. (Test: Swap Assault Rifle meta to the Rocket Launcher in Assault on the Control room, and go to the outdoor part - not the bridge though. The three or so marines there - one will have a Needler, the other a Plasma Rifle, and one marine without a weapon at all because he can't use the Rocket Launcher).However it is possible by using 'bump possession' cheat to make a marine equip other in game weapons lets say the Rocket Launcher with 4 extra rounds however they will be very inaccurate at firing it and will do the same reloading animations as a spartan player but if you kill the marine the Rocket Launcher will still have 4 extra rounds as if the marine never fired it even if you had seen the marine fire dozens of rounds.This is happens because the marine has infinite ammo.

Unggoy Edit

Kig-Yar Edit

Sangheili Edit

Elites can only use one-handed weapons (e.g. Plasma Rifle). For any other weapons, modding must be used to make the weapon one-handed.

Hunter Edit

The Hunter can only use the Hunter Fuel Rod that is mounted on its arm. In Halo game physics, it is actually a separate model, not part of the Hunter itself. This is technically a different weapon to the Fuel Rod that Grunts use, because they're different weapons in the coding.

Halo 2 Edit

Spartan Edit

The Spartan II can wield all weapons found in the game.

Marine Edit

UnggoyEdit

Kig-YarEdit

Yanme'eEdit

HunterEdit

As in all games, the Hunters are compatible only with the Hunter Fuel Rod Variant.


JiralhanaeEdit

SangheiliEdit

Like the Spartan, the Sangheili is compatible with all weapons in the game. Though the regular Sangheili usually do not carry the M9 fragmentation grenade, it is possible for the Arbiter to.

San'ShyuumEdit

Halo 3Edit

Spartan Edit

The Spartan II can wield all weapons found in the game.

Marine Edit

UnggoyEdit

Kig-YarEdit

Yanme'eEdit

HunterEdit

As in all games, the Hunters are compatible only with the Hunter Fuel Rod Variant.


JiralhanaeEdit

SangheiliEdit

Like the Spartan, the Sangheili is compatible with all weapons in the game. Though the regular Sangheili usually do not carry the M9 fragmentation grenade, it is possible for the Arbiter to.

Halo WarsEdit

SpartanEdit

MarineEdit

UnggoyEdit

Kig-YarEdit

SangheiliEdit

Jiralhanae Edit

Halo 3: ODSTEdit

Orbital Drop Shock TrooperEdit

JiralhanaeEdit

UnggoyEdit

Kig-YarEdit

Yanme'eEdit

Halo: ReachEdit

The Spartan II and Spartan III can wield all weapons found in the game.

SpartanEdit

Marine Edit

UnggoyEdit

Kig-YarEdit

Yanme'eEdit

SkirmisherEdit

LekgoloEdit

As in all games, the Lekgolo are compatible only with the Hunter Fuel Rod Variant.


JiralhanaeEdit

SangheiliEdit

Like the Spartan, the Sangheili is compatible with all weapons in the game, though the Sangheili do not carry or use the M9 fragmentation grenade.

SourcesEdit

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