Show Date: January 18, 2008
Run Time 57:11
The fourteenth episode of the podcast featured long awaited guest Harold Ryan, formerly a Test Manager at Microsoft Game Studios and currently the Studio Manager of Bungie Studios. They talked about the differences between operating under Microsoft and free from Microsoft's rule, as well as the future of Bungie Studios as a whole, although few details were revealed. They also talked about Harold's past Everquest addiction and his love for MMORPG's. There was also a slight discussion about Frank's creation of a World of Warcraft character named "Man Chowder" who was banned for breaking the game before he had gotten past Level One.
After awhile, Harold got back to work and Paul Bertone was once again welcomed onto the Podcast where they discussed Luke's hairdo, which was done up in such a way as to pay up for a bet made on the eighth episode of the show. They also talked at length about sports, specifically playoff football, before the show finally ended just under an hour after it began.
Bungie's equivalent of Xerxes, Studio Manager Harold Ryan, joins Sketch, Frank and Luke on this episode of the Bungie Podcast. He talks about his lengthy career in games, all manners of games he likes (he's a recovering EQ addict) and what may or may not be in store for Halo 3's future. - From Bungie.net
Show Date: February 4, 2008
Run Time: 44:37
The fifteenth episode of the podcast featured Christian Allen, a new hire at Bungie, who is the Design Lead on their next game. He is not working on any sort of DLC, he is actually working on their next, completely original game. Throughout the forty-five minute show, the boys talk about Christian's start in the video game industry, which spread from his days in the military and then his interest in modding Rainbow Six. The boys also talk about the annual Winter Pentathlon and the events that the studio participates in, including Pictionary, Dance Dance Revolution, Rock Band (for which you can be awarded 'Flair' points), and the teams annual Halo tournament. They briefly talk about the NFL, all of them saying that they wish for the New England Patriots not to win the Super Bowl (This was recorded before the Super Bowl) and also they talk about Christian's football watching habits, which include standing in the corner and not paying attention.
Christian Allen, a recently hired Lead Designer at Bungie, gets in bed with the threesome for a memory-filled jaunt through his path into the game industry. - From Bungie.net
Show Date: February 19, 2008
Run Time: 55:46
The sixteenth episode of the show featured 'the guys' (Frank, Luke, and Ske7ch) as well as Luke Timmins (aka Froman), an engineer at Bungie who's nickname stems from the movie Ferris Buellers Day Off. 'Camp Froman' on Zanzibar is named after Luke, who spent time camping there with the sniper rifle during testing for Halo 2. During the course of the hour the boys talk about problems with Halo 3 multiplayer and bandwidth issues and the sort of bending and universe alteration that comes about from lag. Luke T. also touches on how non-glorious network programming is compared to other types of programming going on that studio, and he also mentions jobs and says that Bungie is always looking for engineers. They also talk about Luke T.'s checkered past and his run in with the law concerning hacking and looking at confidential information.
"The "other" (and by "other," I mean the older, smarter and better at Halo version of) Luke sits in for a raucous and rated-M for Mature version of the Bungie Podcast. Luke Timmins, an engineer at Bungie (specifically, he works on Networking code), talks about his seedy past, how he fought the law (and the law won) and how to get a job as an Engineer at Bungie. - From Bungie.net
Show Date: March 21, 2008
Run Time - 1:32:37
Forward thinking Engineering Lead Chris Butcher joins Frank, Luke and Brian on this futuristic episode of the Bungie Podcast. After a fake commercial break, Microsoft's Major Nelson takes his place in the line of Luke's barrage of question gunfire. - From Bungie.net
Show Date: April 11, 2008
Run Time - 58:11
Designer Lars Bakken joins Sketch, Luke and Frankie for the first segment to talk about the Legendary DLC and new hire/old friend Shishka joins the troublemakers for the second segment. - From Bungie.net
Show Date: July 7, 2008
Run Time - 1:31:30
Celebrate Bungie day with the sounds of babes. Well, not really babes, but how about enjoying the sweet sweet sounds of a whole mess of special guests on the return of the Bungie Podcast. - From Bungie.net
Show Date: October 21, 2008
Run Time - 1:20:49
Bungie's Paul Russel, one of the Environment Artists responsible for shaping a key component of Halo's aesthetic - Forerunner structures - joins the cast of the Bungie Podcast. - From Bungie.net
Show Date: October 31, 2008
Run Time - 1:23:08
The first episode after the release of the Halo 3: ODST trailer. Features Jim McQuillan and Joseph Staten, the director of the trailer and the writer for the game (respectively). Also, Marty O'Donnell stops by to talk about the music for the trailer.
It's a Recon-focused double dip. The first show looks at the Halo 3: Recon trailers with the director, Jim McQuillan and the writer (and podcast regularish) Joseph Staten. Marty O'Donnell joins later to talk about the brand new Prepare to Drop song and more about the possibilities for music in Halo 3: Recon. Extra special thanks to Claude and Smallbits for hosting this episode of the Podcast. - From Bungie.net
Episode XXII: The Lost Episode
Show Date: October 31, 2008
Run Time - 1:04:01
This episode was recorded before E3 2008 and the planned release of the Halo 3: Recon teaser. Joseph Staten talks about the trailer, and there is a lot of discussion about Halo 3 competitions within the office.