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Brute Captains are the approximate counterparts of the Sangheili Ultra rank, often leading groups of lesser Brutes, Grunts, and Kig-Yar in field combat. However, their shielding is much weaker than that of a Ultra Elite, and slightly stronger than that of a Elite Minor. Their physical resistance compensates for this weakness.
Brute Captains are seasoned veteran Brutes, and are more heavily armored and heavily armed than the standard Brute Minor . They wear purple-blue armor with a silvery hue. In Halo 3, they also appear to play some sort of ceremonial rank. Brute Captains are theoretically equivalent to a UNSC Land Captain as they appear to lead a company of Brutes like UNSC Ground Captains do.
Appearances of Brute Captains in the Halo 3 campaign vary based on the difficulty played, but some appear in certain levels regardless.
Brute captains are more tactical and significantly tougher than their lesser brethren, and they will hold their ground more often. The armor they wear is much stronger than the standard Brute warrior and is much more effective. Their combat effectiveness, is due to more experience in the field and the use of heavy weapons.
They wear the standard Brute warrior partial body armor in Halo 2, but are shown with a small red flag extending from their back or shoulder. In Halo 3, they can be seen with full-body Power Armor with large, similarly-colored headdresses showing their rank instead of the flags.
The right shoulder-pad worn by Captains in Halo 3 is identical to the shoulder pads of regular Brute Majors and Ultras. The left shoulder, however, is more intricate, somewhat resembling that worn byTartarus in Halo 2. Captains also wear plating on their forearms, and have heavier thigh armor than regular Brutes.
In Halo 2, the standard and iconic armament of the Brute Captain is the Brute Shot and it is almost exclusively wielded by Captains. However, they will occasionally wield Brute Plasma Rifles (in Halo 2 only) Covenant Carbines, or Shotguns at various times. In Halo 3, their range of weaponry differs, and in addition to the Brute Shot, they wield both the Spiker and the Plasma Rifle.
The Brute Captain sports more defenses than the standard Brute, and is therefore more difficult to engage, especially on higher difficulty settings. Their primary tactics are to bombard an enemy at range with the high-caliber explosive projectiles from the Brute Shot and they also sport a ferocious melee attack at close range, making the options available to the player limited when encountering a Brute Captain.
The safest option is to use the Particle Beam Rifle from long range, although it takes several headshots to penetrate the thick helmet and skull of the Brute Captain, although the player may choose to resort to the M6C Magnum, Covenant Carbine, or BR55 Heavy Barrel Service Rifle, those three weapons are effective against Brute Captains. At close range the Energy Sword and the Shotgun are recommended. A preferable tactic when approaching any Brute Captain with a shotgun is to put a quick burst into their chest and quickly follow up with a beat-down to the face. This tactic can kill a Brute Captain with efficiency. They are the only brutes that, when killed, can trigger a kamikaze grunt.
Brute Captain vs. Brute BodyguardEdit
The Brute Captains and the common Brute Bodyguard look similar (especially in dim lighting), however there are slight differences in their Power Armor color. The Brute Captains have a violet colored armor, whilst the Bodyguards have a more indigo color. It can be difficult to tell in the heat of battle, due to the fact that the armor shape is identical for both.
Halo 2: AnniversaryEdit