Halo Nation


8,374pages on
this wiki


HaloReach - Boardwalk


Halo: Reach



New Alexandria Concourse, Reach


Urban plaza




Recommended players


[Source]   [Talk]

New Alexandria's civilian concourses provide access to rapid transit and views of Reach's serene vistas.[1]

Boardwalk is a multiplayer map in Halo: Reach.[2] The map is set in an urban plaza in the city of New Alexandria and is near a MagLev Train line. The plaza has many scorch marks, craters, and damaged wall fragments due to Covenant attack and the sky displays bursts of anti-air rounds and flak explosions. The map's ambient sounds contain gunfire and explosions.


  • Abyss
  • Cafe Hall
  • Cafe Square
  • Upper Courtyard
  • Skybridge
  • Courtyard
  • Service Tunnels
  • Visitor Center
  • Ocean View
  • Courtyard Balcony
  • Rest Stop 1st Floor
  • Rest Stop 2nd Floor
  • Rest Stop Balcony
  • Overlook
  • Make Out Point


  • Plasma Launcher: At the bottom of the man made waterfall that's part of the Overlook in the Service Tunnels
  • Magnum: A Magnum spans in the blue tunnel directly under the Overlook and close to where Abyss is in the Upper Courtyard. A second Magnum spawns in the blue hall across from the first Magnum spawn, under the bridge between the Visitor Center and the Skybridge.
  • Shotgun: A Shotgun spawns leaning up against a wall near the three poled flag under one of the windows of the Rest Stop 2nd Floor in the Courtyard
  • Plasma Repeater: A Plasma Repeater spawns in the Cafe Hall, near one of the cafe doors and one of the unusable side doors
  • DMR: A DMR spawns leaning up against a wall at the top of the Upper Courtyard, near the red hallway


While never spawned in on Matchmaking, there are two spawnable vehicles in Forge on Boardwalk: the Ghost and Mongoose.


  • Jet Packs allow for easy ascent up the multitude of stories without having to locate a flight of stairs and head up the way that could be guarded by opponents.
  • The sniper area provides good cover from players on the low ground as well as the back. Snipe a few players, then move. If someone has a DMR and they're targeting you, retreat and snipe from another location.
  • The red team (or players colored in reddish armor for the matter) can use the trees on the map as a "Sniper nest" by climbing into them, the red hue on their armor blends in perfectly.
  • There are many different locations that a camper can perch to get an unfair advantage over opposing Zombie players:
    • The tallest pole of the Three-Sided Flag in the center of the courtyard.
    • The windowsill to the right of the map (if you are at the end facing the waterfall at the bottom of the center stairs).
    • The various awning pillars that stick out the top.
    • Behind the glass barricade/railing at the back left-hand corner of the map (if facing the waterfall behind the center stairs).
    • A slope at the top of the building that forms one side of the courtyard and is directly above the courtyard patio.


  • If you get near or past the kill barrier on the map, the door frames outside of the map are filled with a solid wall of gray instead of a door.
  • The map is a transitioning area for travelers. The blue team spawn is a rest house by the train (including two bathrooms), which leads into a courtyard with maintenance tunnel access. The back building appears to be a closed-off visitor center or mall. The left side building is the city council.
  • Boardwalk is featured at the beginning of the campaign level Exodus where Noble Six entered the city.
    • On the right side of the map, facing the Overlook/Visitor center, the broken rail that Noble Six jumps down from in Exodus can be seen.



Around Wikia's network

Random Wiki