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|Books of Halo|
|Main series||The Fall of Reach • The Flood • First Strike • Ghosts of Onyx • Contact Harvest • The Cole Protocol|
|The Forerunner Saga||Cryptum • Primordium • Silentium|
|Kilo-Five trilogy||Glasslands • The Thursday War • One unannounced sequel|
|Reference||The Art of Halo • The Art of Halo 3 • Encyclopedia (2009) • The Essential Visual Guide • The Art of Building Worlds • The Art of Halo 4|
|Official Guides||Halo: Combat Evolved • Halo 2 • Halo 3 • Halo Wars • Halo 3: ODST • Halo: Reach • Halo 4|
|Miscellaneous||Black Art of Halo Mods|
Todd Keller (Certain Affinity)
John Wallin Liberto
Nicolas 'Sparth' Bouvier
Michael Pedro (Certain Affinity)
Martynas Cesnauskas (Liquid Development)
Gabriel 'Robogabo' Graza
Kory Lynn Hubbell
AJ Trahan (Certain Affinity)
This is really more than any Art Director deserves.
Not literally, but I scratch my metaphoric head franquetly over the magic that has happened here. I am clearly going to reincarnete as a silverfish, or one of those annoying little plastic price tag fasteners you have to nibble off of shpping mall clothing, because this time around has been an embarrassment of riches. What an amazing and diverse team we built.
I couldn't be more pround of the work we ' ve done, or of the team of steely-eyed, bare-knuckled, 'Monsters of art' we assembled to do it-a team as wonderful to work with as they are talented. If you love Halo like we love Halo, this is the concept team you deserver. I can't stress this enough-this just doesn't happen. These talented people finding themeselves in one place, working together seamlessly-what you're seeing is as close to magic as I have witnessed.
It is important to note that we were given great footing on this journey. Big thanks are owed to Bungie for crafting such an engaging universe, so complete and still so rife with opportunity and invention.