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Armor Effects

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Armor effects are a special customizable option in the Armory in Halo: Reach. Certain armor effects offer a humorous tone to multiplayer. These effects occur either when the player is alive or killed depending on which effect the player is using. Armor effects do not affect gameplay.

Contents

EffectsEdit

Birthday PartyEdit

BirthdayReach.jpg
Cquote1.png Your death is softened by a joyful noise. And confetti. Cquote2.png
  • Cost: 200,000 cR
  • Effect: When the player dies, different-colored confetti explodes from the player's head, and cheers of children can be heard when near the fallen player.

Heart AttackEdit

Heartattack.jpg
Cquote1.png Upon expiry, flying hearts mark your demise. Cquote2.png
  • Cost: 300,000 cR
  • Effect: Every few seconds, a small heart with wings will fly out of the player. When killed, many of the same winged hearts "explode" out of the player.


PestilenceEdit

Pestilence.jpg
Cquote1.png Foul brown clouds stink and swirl around steel. Cquote2.png
  • Cost: 1,000,000 cR
  • Effect: A swirling fog and insects surround the player, with black liquid occasionally falling off the their body and onto the ground. When killed, the player "explodes" in a small, dirty mess, with a little puddle of slime oozing from their body.


Inclement WeatherEdit

Inclementweather.jpg
Cquote1.png High voltage, indeed. Cquote2.png
  • Cost: 2,000,000 cR
  • Effect: A thunder cloud swirls around the player's shoulders, emitting blue lightning bolts around the body of the player. When killed, a similar-colored lightning bolt hits where the player died.[1]


LegendaryEdit

Cquote1.png Flames ensconce the skulls of the loyal.

Cquote2.png
Flamelegendaryreach.jpg
  • Cost: 0 cR (Only available to Legendary Edition buyers.)
  • Effect: Yellow flames burn from the player's helmet.


EternalEdit

Cquote1.png Burn bright, burn blue.

Cquote2.png
Reach 270749 Thumbnail.jpg
  • Cost: 0 cR (This armor effect stopped being available on July 7, 2011, and was only available to players who linked their Xbox Live profile to bungie.net.)
  • Effect: Blue flames burn from the player's helmet.

TriviaEdit

  • The slime oozing out of a player with the Pestilence armor effect when they die is one of the two references to the Flood in Halo: Reach; the other being a radio conversation.
  • The Legendary armor effect is appropriately named, due to it being only obtainably by purchasing the Legendary Edition of Halo: Reach.
  • The Legendary armor effect is most likely adopted from the Bungie Armor from Halo 3.
  • The Eternal armor effect was a gift given to Halo fans by Bungie, as sort of a reverse going-away present.
  • Then Eternal armor effect has the exact same animations as the Legendary armor effect, yet its color (blue) is different.
  • The Heart Attack armor effect is similar to the easter egg in Halo 3: ODST, 'Dancing Marty'.
  • The Inclement Weather armor effect is the most expensive item in the Armory, holding a record of two million cR.
  • The Heart Attack armor effect was named after the occasion where one's heart would stop working. However, the armor effect of the same name does not at all harm the player.
  • The Birthday Party armor effect is extremely similar to the Grunt Birthday Party skull from Halo 3 and Reach.
  • The Birthday Party armor effect is the only armor effect only occuring when the player dies.
  • The player must have at least 3,500,000 cR to own every armor effect.(Eternal and Legendary don't count since they cost 0 cR.)

GalleryEdit

SourcesEdit

  1. IGN Video: The Armory
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