343 Industries
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343 Industries is a Microsoft Studios internal-build team established to create new properties for the Halo series.[1][2]
Contents |
Projects
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Upcoming and Current
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- The Forerunner Saga - Written by Greg Bear.
- Reclaimer trilogy
- Halo 5
- Halo 6
- Halo: The Fall of Reach - Boot Camp - An adaptation of the novel of the same name, written by Brian Reed with art by Felix Ruiz.
- Kilo-Five Trilogy - Written by Karen Traviss.
Released
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- Halo Waypoint - The central hub for Halo-related content.
- Halo: Primordium
- Halo: Glasslands
- Halo: The Thursday War
- Halo: Combat Evolved Anniversary
- Halo: Helljumper - Written by Peter David and drawn by Eric Nguyen.
- Halo Encyclopedia - Edited by Tobias Buckell and published by DK Books.
- Halo: Evolutions - Essential Tales of the Halo Universe - Written by Eric Nylund, Tobias Buckell, Karen Traviss, and other critically acclaimed authors.
- Halo: Blood Line - Written by Fred Van Lente and drawn by Francis Portela.
- Halo Legends - Created in partnership with numerous Japanese anime studios.
- Halo: Reach Defiant Map Pack
- Halo: Reach Anniversary Map Pack
- Halo 4
Known Employees
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- Bonnie Ross - General Manager [3]
- Frank O'Connor - Franchise Development Director (formerly of Bungie) [4]
- David Wu - Chief Technology Officer (also CEO and Director of Technology at Pseudo Interactive, former Senior Software Engineer at Origin Systems)
- Dan Ayoub - Executive Producer for Publishing (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games)
- Kiki Wolfkill - Executive Producer on Halo 4 (former Director of Art at Microsoft Studios)
- Josh Holmes - Studio Creative Director, Creative Director on Halo 4 (former VP and General Manager of Propoganda Games, Lead Designer at EA)[3]
- Kenneth Scott - Senior Art Director on Halo 4 (former Art Director at id Software) [5]
- David Berger - Development Manager on Halo 4 (former Development Lead at FASA Studios)
- Sotaro Tojima - Audio Director on Halo 4 (former Sound Designer and Audio Director at Kojima Productions)[6]
- Chris Lee - Lead Producer (former Lead Producer and Producer at Microsoft Game Studios, Program Manager at Microsoft)
- Vic DeLeon - Lead Mission Artist on Halo 4 (former Senior Environment Artist at Bungie, Halo 2, Halo 3, Halo ODST, Halo: Reach)
- Scott Warner - Lead Game Designer on Halo 4 (former Designer at Pandemic Studios and Black Isle Studios)
- Brad Welch - Lead Designer on Halo 4 (former Lead Designer at EA, Pandemic Studios)
- Corrinne Yu - Principal Engine Programmer on Halo 4 (Director of Technology of Gearbox Software, creator of Borderlands, Lead Engine Programmer of 3D Realms, creator of Prey, Director of Technology of ION Storm, creator of Deus Ex and Anachronox)
- Will Christiansen - Gameplay Animator on Halo 4
- Nicolas 'Sparth' Bouvier - Lead Concept Artist (former Lead Concept Artist at Ubisoft)
- Jesse Snyder - Lead Designer on Halo 4 (former designer at Treyarch, purported creator of the Nazi Zombies gametype)
- Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)
- Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
- Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
- Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)
- Brien Goodrich - Cinematic Director on Halo 4 (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)
- Neill Harrison - Art Manager on Halo 4 (former Art Manager at Rare)
- Kevin Grace - Managing Editor [7]
- Jonathan Goff - Community Manager (formerly of McFarlane Toys)
- Christopher Schlerf - Senior Writer on Halo 4
- Jason Pace - Publishing Producer [8]
- Jeremy Patenaude - Content Creator (formerly of AscendantJustice.com) [3]
- Jacob Benton - Mission Designer (formerly of AscendantJustice.com)[3]
- David Ellis - Spartan Ops Designer (formerly of 1up.com)
- Maggie Oh - Senior Technical Artist (formerly of Pixar)
- Patrick Gillette - Gameplay Animator (formerly of Bungie)
- Tim Diaz - 3D Artist (formerly of Sony Santa Monica)
- Brian Reed - Writer (former writer at Pandemic Studios)
- Armando Troisi - Narrative Director (former Lead Cinematic Designer at BioWare)
- Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)
- Sally Huang - Producer on Halo 4 (former World Art Intern at Bethesda Softworks, Technical Artist at EA)
- Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)
- Kathy Gehrig - Associate Producer (formerly of Valve)
- Corrine Robinson - Associate Producer (former manager at McFarlane Toys)
- Veronica Peshterianu - Associate Producer on Halo Waypoint (former Production Intern at EA Redwood Shores)
- Greg Murphy - Dr. Designer (former Design Director and Software Test Engineer at Microsoft)
- Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)
- Joe Waters - Software Development Engineer (former Lead Engineer at Monolith and Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)
- Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)
- Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)
- Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)
- Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)
- Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)
- Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)
- Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)
- Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)
- CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)
- Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)
- Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)
- Greg Cox - 3D Environment Artist
- Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)
- Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)
- Scott Parrish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)
- Daveed Kaplan - Sr. Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)
- Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)
- Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)
- Gavin Carter - Sr. Producer (former Producer and Design Intern at Bethesda Softworks)
- Paul Parsons - Sr. Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)
- Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)
- Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)
- Matt Brown - Senior AI Developer (former Lead AI Engineer at 2K Marin, Senior Software Engineer at EA)
- Alex Cutting - Producer (former Software Design Engineer at Microsoft Studios)
- Chris Haluke - Sr. Mission Designer (former Lead Level Designer at Guerilla Games and Propaganda Games, Level Designer at Ubisoft Montreal and Artech Studios)
- Jason Behr - Sr. Mission Designer (former Senior Designer at Monolith Productions and Retro Studios, Design Consultant at Bluepoint Games)
- Paul Ehreth - Mission Designer (former Product Designer at Good Science, Technical Artist at Microsoft Research, Game Designer at Sony Online Entertainment)
- Wei Wiharjo Chan - Environment Artist (former Lead Artist at Killspace Entertainment, Senior Artist and External Art Producer at Pandemic Studios, Artist at Vivendi Universal)
- Kendall Deacon Davis - Designer (former Screenwriter at Mirror Images, Program Manager at Microsoft, Writer at Swolecat Studios)
- Dave Bolton - Junior Concept Artist (former Concept Artist at ArenaNet and Hourglass Games)
- Justin Lippert - Level Builder (former Web Desinger at LeadingMD, Lead World Builder and Level Designer at queSPECK Studios)
- Tiana Los - User Interface Artist (former Web Advertising Designer at AT&T)
- Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)
- Quentin Rezin - Encounter Designer (former Scripter and Level designer at inXile Entertainment)
- Josh Kerwin - Public Relations
- Chad Armstrong - Designer (former Multiplayer Designer at Bungie)
Trivia
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- 343 Industries is named after 343 Guilty Spark, the Forerunner Monitor of Installation 04.
- 343 is a possible 7 reference. 7 x 7 =49. 49 x 7 = 343.(7 x 7 x 7= 343)
- 343 is a possible 7 reference that was used by Bungie. 3+4+3=10. 10-3=7.
Sources
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- ↑ Emerald City ComiCon 2009: Halo Discussion Panel
- ↑ Halo.Xbox.com - Halo Legends and Halo Waypoint Announced at Comic-Con
- ↑ 3.0 3.1 3.2 3.3 Major Nelson: #343: Interviews with members of 343 Industries about Halo and more
- ↑ Frank O'Connor's Business Card
- ↑ Kenneth Scott
- ↑ 343 Industries Twitter Account
- ↑ - Halo: Evolutions at Tobias Buckell Online
- ↑ Welcome to Halo Waypoint