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343 Industries

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343 Industries logo

343 Industries is a Microsoft Studios internal-build team established to create new properties for the Halo series.[1][2]

Contents

ProjectsEdit

Upcoming and CurrentEdit

ReleasedEdit

Known EmployeesEdit

  • Bonnie Ross - General Manager [3]
  • Frank O'Connor - Franchise Development Director (formerly of Bungie) [4]
  • David Wu - Chief Technology Officer (also CEO and Director of Technology at Pseudo Interactive, former Senior Software Engineer at Origin Systems)
  • Dan Ayoub - Executive Producer for Publishing (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games)
  • Kiki Wolfkill - Executive Producer on Halo 4 (former Director of Art at Microsoft Studios)
  • Josh Holmes - Studio Creative Director, Creative Director on Halo 4 (former VP and General Manager of Propoganda Games, Lead Designer at EA)[3]
  • Kenneth Scott - Senior Art Director on Halo 4 (former Art Director at id Software) [5]
  • David Berger - Development Manager on Halo 4 (former Development Lead at FASA Studios)
  • Sotaro Tojima - Audio Director on Halo 4 (former Sound Designer and Audio Director at Kojima Productions)[6]
  • Chris Lee - Lead Producer (former Lead Producer and Producer at Microsoft Game Studios, Program Manager at Microsoft)
  • Vic DeLeon - Lead Mission Artist on Halo 4 (former Senior Environment Artist at Bungie, Halo 2, Halo 3, Halo ODST, Halo: Reach)
  • Scott Warner - Lead Game Designer on Halo 4 (former Designer at Pandemic Studios and Black Isle Studios)
  • Brad Welch - Lead Designer on Halo 4 (former Lead Designer at EA, Pandemic Studios)
  • Corrinne Yu - Principal Engine Programmer on Halo 4 (Director of Technology of Gearbox Software, creator of Borderlands, Lead Engine Programmer of 3D Realms, creator of Prey, Director of Technology of ION Storm, creator of Deus Ex and Anachronox)
  • Will Christiansen - Gameplay Animator on Halo 4
  • Nicolas 'Sparth' Bouvier - Lead Concept Artist (former Lead Concept Artist at Ubisoft)
  • Jesse Snyder - Lead Designer on Halo 4 (former designer at Treyarch, purported creator of the Nazi Zombies gametype)
  • Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)
  • Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
  • Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
  • Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)
  • Brien Goodrich - Cinematic Director on Halo 4 (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)
  • Neill Harrison - Art Manager on Halo 4 (former Art Manager at Rare)
  • Kevin Grace - Managing Editor [7]
  • Jonathan Goff - Community Manager (formerly of McFarlane Toys)
  • Christopher Schlerf - Senior Writer on Halo 4
  • Jason Pace - Publishing Producer [8]
  • Jeremy Patenaude - Content Creator (formerly of AscendantJustice.com) [3]
  • Jacob Benton - Mission Designer (formerly of AscendantJustice.com)[3]
  • David Ellis - Spartan Ops Designer (formerly of 1up.com)
  • Maggie Oh - Senior Technical Artist (formerly of Pixar)
  • Patrick Gillette - Gameplay Animator (formerly of Bungie)
  • Tim Diaz - 3D Artist (formerly of Sony Santa Monica)
  • Brian Reed - Writer (former writer at Pandemic Studios)
  • Armando Troisi - Narrative Director (former Lead Cinematic Designer at BioWare)
  • Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)
  • Sally Huang - Producer on Halo 4 (former World Art Intern at Bethesda Softworks, Technical Artist at EA)
  • Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)
  • Kathy Gehrig - Associate Producer (formerly of Valve)
  • Corrine Robinson - Associate Producer (former manager at McFarlane Toys)
  • Veronica Peshterianu - Associate Producer on Halo Waypoint (former Production Intern at EA Redwood Shores)
  • Greg Murphy - Dr. Designer (former Design Director and Software Test Engineer at Microsoft)
  • Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)
  • Joe Waters - Software Development Engineer (former Lead Engineer at Monolith and Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)
  • Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)
  • Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)
  • Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)
  • Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)
  • Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)
  • Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)
  • Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)
  • Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)
  • CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)
  • Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)
  • Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)
  • Greg Cox - 3D Environment Artist
  • Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)
  • Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)
  • Scott Parrish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)
  • Daveed Kaplan - Sr. Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)
  • Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)
  • Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)
  • Gavin Carter - Sr. Producer (former Producer and Design Intern at Bethesda Softworks)
  • Paul Parsons - Sr. Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)
  • Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)
  • Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)
  • Matt Brown - Senior AI Developer (former Lead AI Engineer at 2K Marin, Senior Software Engineer at EA)
  • Alex Cutting - Producer (former Software Design Engineer at Microsoft Studios)
  • Chris Haluke - Sr. Mission Designer (former Lead Level Designer at Guerilla Games and Propaganda Games, Level Designer at Ubisoft Montreal and Artech Studios)
  • Jason Behr - Sr. Mission Designer (former Senior Designer at Monolith Productions and Retro Studios, Design Consultant at Bluepoint Games)
  • Paul Ehreth - Mission Designer (former Product Designer at Good Science, Technical Artist at Microsoft Research, Game Designer at Sony Online Entertainment)
  • Wei Wiharjo Chan - Environment Artist (former Lead Artist at Killspace Entertainment, Senior Artist and External Art Producer at Pandemic Studios, Artist at Vivendi Universal)
  • Kendall Deacon Davis - Designer (former Screenwriter at Mirror Images, Program Manager at Microsoft, Writer at Swolecat Studios)
  • Dave Bolton - Junior Concept Artist (former Concept Artist at ArenaNet and Hourglass Games)
  • Justin Lippert - Level Builder (former Web Desinger at LeadingMD, Lead World Builder and Level Designer at queSPECK Studios)
  • Tiana Los - User Interface Artist (former Web Advertising Designer at AT&T)
  • Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)
  • Quentin Rezin - Encounter Designer (former Scripter and Level designer at inXile Entertainment)
  • Josh Kerwin - Public Relations
  • Chad Armstrong - Designer (former Multiplayer Designer at Bungie)

TriviaEdit

SourcesEdit

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