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Halo Alpha
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*This is one of the few levels to feature [[Cyclops]].
 
*This is one of the few levels to feature [[Cyclops]].
 
*There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects his units.
 
*There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects his units.
*Strangely, even though Anders has yet to be rescued, Hawks, her special unit, are able to be constructed, possibly because she kept them on the ship instead of on her person.
+
*Strangely, even though Anders has yet to be rescued, Hawks, her special unit, are able to be constructed
 
*While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
 
*While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
   

Revision as of 10:50, 30 May 2009

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Overview

Repairs is the 12th level of the real-time strategy game, Halo Wars [1]. The Spirit of Fire flies out a tunnel directly into the air, very soon, they are found up against Covenant once again. After Colliding with a Covenant Destroyer(Which destroys all the Pod drop ships docked on the left hand side of the Spirit of Fire), Sergeant John Forge is charged with using several Cyclops to repair the ship's Power Core. Although they are besieged by Spirit Dropships carrying Platoons of Covenant squads and Banshees, the UNSC forces have Hawks, Wolverines, Gremlins, Turrets and Marine squads to counter back. Once the Power Core is repaired, Sergeant Forge and all UNSC forces above are recalled back into the ship.

Objectives

  • Repair the Power Core.

Optional Objectives

  • Keep at least one Deck Gun alive.
  • Kill 12 Spirit Transports (This will unlock the level's skull).
  • Repair the core in 4 minutes or under (This is the achievement for the level).

Walthrough

Select all units and filter to the Cyclops, order them to repair the core. Also put Douglas or Jerome near the core as well. Train two Hawks and two turrets near the core for added protection. Modify both turrets to missile turrets and send all hawks near the back.

Select a infantry air lock and set the rally point to the power core, from now on, train Cyclops there because once trained, they will immediately head to the core and repair it faster. If there are Vampires near the core, have the nearest Spartan jack it and use its Stasis to immobilize any nearby Banshee or Vampire.

Hunters and locusts will be converging on the hull. Train any additional Hawks and wolverines to guard the power core with your hijacked Vampire. Have the nearest Spartan hijack a Locust and use some Hawks to help clean up enemies. Have your remaining spartan hijack a Locust or a Vampire and move them near the power core.

If there are any additional open unit slots, train Cyclopses to repair the core. Use the Healing ability on the Spirit menu and once the power core is fully repaired, the mission ends.

Transcript

Level opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a Covenant ship. Cut to the bridge of the Spirit of Fire.

Cutter looks through the central window of the bridge, quickly examining the approaching Covenant Destroyer, turning around to Serina.

Cutter: Hard starboard!

Serina: Hard starboard, aye!

Despite course corrections, the Spirit of Fire fails to completely avoid the incoming ship, and the Destroyer violently shears through the port side of the Spirit of Fire, devastating it along with it's supply of Pods. The Destroyer emerges unscathed from the violent collision because of its energy shields and begins to slow down along with the Spirit of Fire, putting the two vessels hovering directly next to one another. Cut to the Bridge of the Spirit of Fire.

Serina: Captain! They are charging their weapons!

Cutter: Battle stations! Bring weapons online. Tell Forge he's not done out there yet.

Serina: Alerting the Sergeant - aye, sir.

The destroyer fires a plasma torpedo from the side of it's hull at the Spirit of Fire sending shards of wrecked metal into the air, while several deck-mounted cannons begin to emerge from within the Spirit of Fire. Cut to the bridge of the Spirit of Fire. Serina is looking down at a holographic display of the two ships, which are then revealed to be on the interior of a hollow planet.

Serina: So... am I the only one freaked out by the fact we're inside the planet?

The newly emerged deck-mounted cannons begin to fire upon the Destroyer, which responds with more heavy plasma fire, filling the screen with explosions and debris.

{Gameplay}

Serina: Captain, we need damage control, or the Spirit of Fire is going down.

Cutter: Forge, use Cyclops' to repair the Power Core, while you defend against Covenant attacks.

Banshees start firing on the Power Core

Forge: They're attacking our Power Core.

Serina: Captain, they're transporting invasion force onto the hull.

Serina: They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately.

Serina: (when Power core is around half health) Our Power Core has been repaired about halfway.

Serina: (if they do significant damage) They've taken a bite out of our repair efforts, fight them off.

Serina: (when repairs are almost complete) The Spirit's Power core is almost repaired.

Cutter: The Power core is fully repaired, Serina, best speed away.

Mission Complete

Trivia

Repairs map

A map of the level.

  • This is one of the fastest levels to complete, the others being The Flood and Alpha Base.
  • This is one of 2 Campaign levels in which the Hawk is available.
  • This is one of the few levels to feature Cyclops.
  • There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects his units.
  • Strangely, even though Anders has yet to be rescued, Hawks, her special unit, are able to be constructed
  • While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.

Skull

The Boomstick skull appears at the far eastern edge of the ship once you complete the optional objective. Hawks are not required to retrieve it.

Black Box

The blackbox is north of the power core. Spin the camera 180 degrees and look on the side of the ship. Hawks are required to retrieve the blackbox, however.

Sources

  1. Official Xbox Magazine: March 2009 - Halo Wars Review